Yea, it certainly helps, choking is great idea:) Hmm.. maybe it could be an MA style, i want it to be skill so not every one is choking others:D Resolution wit RR-table, defending skill MA throws (to throw choker over you), MA strikes (to hit choker to belly) or pure str/str (to force choke open). On the second round the victim has -20 to actuons due to brain suffering from lack of oxygen, victim passes out on the end of the second round if not being able to breack the choke. Subskill (-40): Break the neck. Defending skills are any MA-skill (due to being trained to counter that move) or ag/str. If attacker succeeds, victim is dead/in coma, if not, defender is freed and both are prone.
MA-skills are there to make somebody apple to resist the choking, and i wanted to make subskill hard so that it's an emenergency option (another sentry aproaching), not an easy kill. Not so realistic, i know, but better for gamestyle. But just to make sure, is 2 rounds around the right time to choke someone to unconciousnes?