Author Topic: Which Spacemaster books do I need?  (Read 4526 times)

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Offline Rochndil

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Which Spacemaster books do I need?
« on: October 19, 2007, 09:24:35 AM »
Good morning!

I have a Spacemaster newbie question. I'm a long-time Rolemaster player and GM, and I'm slowly ramping up to start a Shadow World campaign. Since SW has ties to the Spacemaster world, what would be the minimum/core current books to get my hands on? Is Privateers the latest evolution, or is that something separate? I don't have any real interest in starting a Spacemaster campaign, but I do need the tech references to deal with certain SW installations.

Rochndil, who has browsed some SM books, about a century ago...
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Offline GoblynByte

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Re: Which Spacemaster books do I need?
« Reply #1 on: October 19, 2007, 04:00:57 PM »
Good morning!

I have a Spacemaster newbie question. I'm a long-time Rolemaster player and GM, and I'm slowly ramping up to start a Shadow World campaign. Since SW has ties to the Spacemaster world, what would be the minimum/core current books to get my hands on? Is Privateers the latest evolution, or is that something separate? I don't have any real interest in starting a Spacemaster campaign, but I do need the tech references to deal with certain SW installations.

Rochndil, who has browsed some SM books, about a century ago...

I think to get the setting that matches up with SW you'd need to look into the old Space Master 2e books.  Those are contemporary to RM2.  As for which books you'd need I'd start with the three core books (Player's Book, GMs Book, and Tech Book).  These are available through ICE in PDF format, otherwise check out eBay or other used shops.  The setting material in these books is a bit sketchy, though.  The setting for SM2 (the one that matches up with SW) is scattered across several adventure and campaign modules.  But the core books are a good primer and should be all you need to really insert technology and other external forces to SW.
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A sense of obligation."
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Offline yammahoper

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Re: Which Spacemaster books do I need?
« Reply #2 on: October 19, 2007, 04:30:27 PM »
If you do not want to play SM, then you do not need the old SM2 rule book or the new Privateers rule book.

You could get good use out of Tech Law and Robotics Law.  Ten Million Ways to Die will give you all the futuristic weapons you need that are also balanced out to old RM2 hits (far better than Blaster Law or Fire Arms Law, were some weapons against no armor will do more than 200 hits in one shot).

Tech Law provides the gear and such you would expect, from scanners to weapons.  Robotics Law gives you bots and android rules, plus cybernetics.  The stats are all usable in either RM system, though stat bonuses and the like will require some translation.

lynn
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Offline markc

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Re: Which Spacemaster books do I need?
« Reply #3 on: October 19, 2007, 11:47:20 PM »
 If you are playing RM2 or RMC I would go the PDF of SM:2 if you are playing RMSS/FRP I would get SM:P for the basics and maybe expand to RM, TM and then BL.
 I think I replied to you other post on the SS/FRP forum about 10MWtD. Some like it some do not. I would take a look at the book if you can too see if it fits your situation.
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Offline GoblynByte

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Re: Which Spacemaster books do I need?
« Reply #4 on: October 20, 2007, 06:57:45 AM »
If you are playing RM2 or RMC I would go the PDF of SM:2 if you are playing RMSS/FRP I would get SM:P for the basics and maybe expand to RM, TM and then BL.
 I think I replied to you other post on the SS/FRP forum about 10MWtD. Some like it some do not. I would take a look at the book if you can too see if it fits your situation.
MDC

It really depends on if you're looking for rules or setting.  The setting for SM: Privateers is completely different from that of SM2.  It's the setting (and technology presented) of SM2 that has that link to SW.  So unless Privateers also has that link you wouldn't get much out of it (again, unless you're looking for rules rather than setting).
A man said to the universe:
"Sir I exist!"
"However," replied the universe,
"The fact has not created in me
A sense of obligation."
--Stephen Crain

Offline markc

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Re: Which Spacemaster books do I need?
« Reply #5 on: October 20, 2007, 02:17:02 PM »
 IMO, Thier is very little in the way of setting material in SM:2 for SW. In fact I would have to look back at the book but I really do not remember any specifc SW info.
 The only stuff you could use would be the equipment, races and tabels.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Rochndil

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Re: Which Spacemaster books do I need?
« Reply #6 on: October 22, 2007, 01:54:28 PM »
Thanks for all the information!

As several posters mentioned, most of what I'd need would be technology guidelines and weapon stats/tables. I didn't realize how useful 10-Million Ways to Die could be since I haven't read it yet. There are a number of high TL sites on SW still protected by active defensive armaments. Not to mention possible weapons caches.

The only plot-related issue is that (if memory serves) the Terran Empire has an observation post on Kulthea looking for their lost operatives.

Rochndil, who has a much better idea what he's looking for now...
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Offline Sirius

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Re: Which Spacemaster books do I need?
« Reply #7 on: November 02, 2007, 03:24:54 PM »
The Privateers setting is new and has no bearing on the old SM universe.

Whether you will want any of the old SM modules will depend on where your campaign is going.  If you are going to go off planet, then you may want to pick up some modules, however nothing much is said about Kulthea (certainly not by name) in any of the SM books.  All I recall is that Kulthea is the forbidden planet of Ceril VII, somewhere in Devonian territory (the coordinates are somewhere, maybe in the SWMA); it wasn't even on the SM system map.

The old SpaceMaster Companion had some descriptions of Altha and Ka'Ta'Viir, as well as statistics, but those may not match whatever is in the latest SW Master Atlas (I've only got the first edition right now).
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Offline Sirius

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Re: Which Spacemaster books do I need?
« Reply #8 on: November 02, 2007, 03:27:58 PM »
Oh, as far as systems, I'd go with SM:Privateers, it is much more complete, if more deadly.  Weapons Law: Firearms is great for any guns, Blaster Law for energy weapons.

10 Million Ways to Die may be perfect if it has a smattering of everything, I think I've got that one, but since I've got all the other weapon books I haven't looked in it in ages.
Every normal man must be tempted at times to spit upon his hands, hoist the black flag and begin slitting throats. - H.L. Mencken