Certainly. I think many weapons in RM have over exagerated hits. Bows jump to mind. So do many of teh gun tables. Why do i think this?
I have been in numerous fights, real knock down all out trying to kill each other brawls. It is HARD to knoock a man out. You can daze and stun pretty easy (though some take blows better than others), but to knock out, normally first you have to "stun", typically by a very strong blow to the head or chin, side of face or knocking all the wind out of them. THEN you have to "put the boots to em." Just wail on em with feet ot chair or club or what ever. They curl up at best, or keep trying to run
Movies make killing seem very easy, almost painless. Nothing could be further from the truth. Killing a human being with your hands or a melee weapon takes work. Obviously, stabbing through the heart gets it done quick, but oh what a mess, and no one sits there to be stabbed.
When the crossbow was banned across Europe, it was in part because it was to good at its job. It wasa killing machine, just like the gun is today. It made killing to EASY. Knights went to war knowing they may loose, but most didn't think they would die. The wounds that would defeat a knight took him out of the fight long before they killed him, generally speaking. The crossbow delivered wounds so severe recovery was unlikely, with death after being shot highly probable. To fully grasp this, imagine if the nut case in Colorado had gone into that theatre with a sword and mace instead of guns.
RM attack tables deliver to many concussion hits. MA Strikes in particular is utterly rediculous, at least against the lower AT's. The Lock and Hold tables is well done (4 hits is the 150 result I believe?).
We RM players already know, it ain't the hits that tend to kill, its the critical damge, bleeding, etc. The attack tables could better portray that reality.
P.S. I have been thinking of play testing reducing hits delivered by Co mod x3 (in RMSS, would just be Co mod in RM2). This could lower hits delivered and allow Co to truely represent the ability to withstand pain. Not with the kids though (my current group lol). I want a more experienced group to try such a change with.