Author Topic: SM: P How do you design Autocannon/Projectile Cannons  (Read 1078 times)

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Offline snrdg051306

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SM: P How do you design Autocannon/Projectile Cannons
« on: March 27, 2011, 04:49:01 PM »
Blaster Law designs energy weapons, is there a way to design autocannons, projectile cannons, and other munitions?

Thanks for any answers.
Tom R

Offline Defendi

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Re: SM: P How do you design Autocannon/Projectile Cannons
« Reply #1 on: March 27, 2011, 05:12:00 PM »
Nope!
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Offline markc

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Re: SM: P How do you design Autocannon/Projectile Cannons
« Reply #2 on: March 27, 2011, 06:01:06 PM »
No.
MDC
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Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline snrdg051306

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Re: SM: P How do you design Autocannon/Projectile Cannons
« Reply #3 on: March 27, 2011, 06:38:17 PM »
Nuts, another scheme shot down in flames.
Tom R

Offline Skaran

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Re: SM: P How do you design Autocannon/Projectile Cannons
« Reply #4 on: March 29, 2011, 02:07:18 AM »
Can you convert them from Traveller: TNE? If so you could design them in that games supplement Fire, Fusion and Steel (the version you would want is MkI Mod 1 and is the TNE version not the later T4 version)
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Offline snrdg051306

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Re: SM: P How do you design Autocannon/Projectile Cannons
« Reply #5 on: March 29, 2011, 07:20:57 AM »
Howdy Skaran,

I've got both versions of FF&S, both versions of Traveller Striker, GURPS Vehicles, and Guns, Guns, Guns which all have methods of creating all sorts of weapons. My problem is I'm not one to import other game systems design sequences into another. Doesn't really matter since I won't be designing anything to submit to ICE any time soon.
Tom R