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Systems & Settings => HARP SF => Topic started by: GMLovlie on January 03, 2017, 04:22:07 AM

Title: HARP SF (and Xtreme) errata/FAQ
Post by: GMLovlie on January 03, 2017, 04:22:07 AM
Do either of these things exist in a document?

I found this (http://www.guildcompanion.com/scrolls/2005/feb/harprevisedfaq2004.pdf) on the GC site, but it's ... 13 years old. Which is fine, but how much, if anything, of that can be said to apply to the latest version of  HARP Fantasy, and HARP SF?

I have some questions, that I may or may not have interpreted correctly, or may or may not be answered in a central location, or in some thread on these forums that I've not managed to locate:
Title: Re: HARP SF (and Xtreme) errata/FAQ
Post by: NicholasHMCaldwell on January 05, 2017, 09:40:11 AM
Do either of these things exist in a document?

Not really.


See Table 10.3, pg 165. Yes.


Yes, that's the point


Prone


The action round table covers the most common case, i.e. energy weapons where it is just clip in a new power pack. For more awkward weapons, i.e. putting in six bullets in a revolver, you might want 2 rounds + 1 round per bullet. I suspect there was meant to be a more detailed list of reload times in the book but it went astray at some point.


Most medications need to be injected or applied so not really. Or at the very least removed from their packing


See above.

But SysOps should veto any fancy aimed shots etc by people who are moving.


No, because you won't be able to get the weapons reloaded fast enough.

At some point, this is called pushing one's luck. Anyone who has an empty powerpack gets to spend at least a round, probably two, changing packs. There are 100 shots in a power cell.


Best wishes,
Nicholas
Title: Re: HARP SF (and Xtreme) errata/FAQ
Post by: GMLovlie on January 05, 2017, 06:50:38 PM
Quote
  • The action round table covers the most common case, i.e. energy weapons where it is just clip in a new power pack. For more awkward weapons, i.e. putting in six bullets in a revolver, you might want 2 rounds + 1 round per bullet. I suspect there was meant to be a more detailed list of reload times in the book but it went astray at some point.

Ok, cool. So 2 rounds if you have that round thingamajig that you see in some games and films, where the revolver bullets are ready to be just slotted into the revolving bit. I was considering making machine guns ~3-6 round affairs, most firearms 2 rounds, same with energy weapons with slot in batteries/energy cell/power packs.

Quote
  • The above errata I link to states that a person can draw a weapon and/or eat a herb (I guess a pill in HARP SF) as part of a "press & melee" combat action, is this still considered within the rules?

Most medications need to be injected or applied so not really. Or at the very least removed from their packing

  • In relations to that, could you make a case for applying this to "move & attack" combat action too?

See above.

Okay, but what about drawing a weapon? -5 OB to draw and fire? Like the press & melee -5 OB move 5 feet/2 meters and attack and the errata linked to above?

I'm wondering because there is no "press & fire" ...  :o you know what I mean, a short movement and ranged attack equivalent. But I assume moving and attacking can be done with both melee and ranged, and therefore, you can take the penalty and draw and fire. I was considering increasing the penalty to -10 to base it off move and attack instead - if drawing a weapon could be considered equal to 2 meters of movement.

Also, drawing, moving and attacking ... albeit at an increased penalty? I was thinking borrowing the pace penalty. In this case you could only get off one shot though. For example: moving 6 meters at no faster than run, and drawing and firing would be -30 from movement, -10 for drawing, so a total of -40 on the shot.

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  • I assume you can use "move & attack" with ranged weapon attacks too?
But SysOps should veto any fancy aimed shots etc by people who are moving.
Sure. No careful aiming, no well-aimed shot... but I allowed aimed burst in last night's session. I'd consider limit it spread burst, perhaps allow suppression burst too.

Title: Re: HARP SF (and Xtreme) errata/FAQ
Post by: Zhaleskra on September 11, 2023, 12:24:59 PM
Necroing this topic because I found an errata point while looking for something else in HARP SF Xtreme, and this is the more recent errata topic for HARP SF. On Page 66 of HARP SF Xtreme, Table 2.7, Critical Mappings of Personnel Attack to Vehicle Critical Types is in the wrong order. The columns should be swapped. Table 2.8 on page 67 is in the proper order for Vehicle to Personnel Critical Mapping.