Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
TinyPortal
Downloads
Login
Register
Official ICE Forums
»
Forum
»
Systems & Settings
»
HARP
(Moderator:
NicholasHMCaldwell
) »
Topic:
Opening a can of stun....
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Opening a can of stun.... (Read 3515 times)
0 Members and 1 Guest are viewing this topic.
buddha
Seeker of Wisdom
Posts: 286
OIC Points +0/-0
Opening a can of stun....
«
on:
August 27, 2007, 01:09:22 PM »
I don't have all my books with me at the moment and wonder if there is some combat action or something else except magic to give extra stun without risking to kill the players.
Logged
Gaute Gunleiksrud
It is by caffeine alone I set my mind in motion,
it is by the beans of Java that thoughts acquire speed,
the hands acquire shaking, the shaking becomes a warning,
[I am in control of my addiction!]
It is by caffeine alone I set my mind in motion.
Dr_Sage
Guest
Re: Opening a can of stun....
«
Reply #1 on:
August 27, 2007, 06:29:46 PM »
Combat action? I believe not.
But if you seek to subdual players without killing usually penalties+ concussion hits are the way to go.
Logged
Thom @ ICE
Aurigas Staff
Posts: 3,810
OIC Points +0/-0
Thom@ironcrown.com
Re: Opening a can of stun....
«
Reply #2 on:
August 27, 2007, 08:56:12 PM »
Try poisons. They have a pretty high number of stun results.
Logged
Email - Thom@ironcrown.com
Print
Pages: [
1
]
Go Up
« previous
next »
Official ICE Forums
»
Forum
»
Systems & Settings
»
HARP
(Moderator:
NicholasHMCaldwell
) »
Topic:
Opening a can of stun....