Recent posts

#1
General Discussion / Fur Fever: How Turkish fur coa...
Last post by HelenTum - Today at 01:32:45 PM
Well said! And if you suddenly want something warm and fashionable, Turkey makes fur coats conscientiously.
#2
Rolemaster Software / Re: RMU for Foundry Date?
Last post by jdale - Today at 12:02:41 PM
Here's the bundle with all of the RMU Foundry content: https://www.drivethrurpg.com/en/product/553495/rmu-4corefoundry-bundle

You can also get Foundry support for the books individually.
#3
Rolemaster / Re: And another one, Monks + K...
Last post by Cory Magel - Today at 12:01:42 PM
OP doesn't mention a specific version of RM and I think Kata's are only in RMSS. Although I suspect what I'm thinking of is in the Martial Arts Companion. It was a REALLY good companion. Had a lot of great ideas that applied to more than just Monks.

This is what I was thinking of...

Additional Unarmed Attack—This weapon style specializes in using strikes, kicks, and other unarmed fighting techniques while in melee combat. The unarmed attack skill must be developed separately. The cost for this additional attack is 10 points for a Degree 1 damage threshold and 15 points for a Degree 2 damage threshold (damage thresholds cannot be taken higher than Degree 2). When this style is created, the type of unarmed attack (either Striking or Sweeping) must be chosen. When a character, takes an attack action, the restrictions shown below must also be observed. [10 or 15 points]

# 1) The OB for the unarmed attack is the lesser of the Weapon Style skill bonus or the skill bonus for the unarmed attacking skill.

#2) Any OB penalty for parrying or special attacks must modify both attacks equally. If the character is attacking two separate foes, the amount of OB dedicated the parry or special attack may be split between them.

#3) The character can strike one opponent with both attacks at no penalty.

#4) The character can attack two separate opponents as long as neither opponent has a positional bonus
against him. In addition, he must take a -20 modifier to both his weapon OB and unarmed attack OB.
#4
Rolemaster / Re: And another one, Monks + K...
Last post by Hurin - Today at 09:24:16 AM
Which rules in particular do you mean?

RMU makes clear that "To execute multiple attacks, the use of each attack must be justified with respect to a given limb, with no limb used as the basis for more than one attack."

RM2 had bolt-on additional rules for martial artists using multiple attacks, but those were meant for players who were using RM2 as an add-on to D&D. So, I think that was why RMU tries to provide more clarity.

So, some rules to clarify exactly how many attacks you can make per round , what items might apply to each attack, etc., are helpful. The OP also makes clear that his main worry is the martial artist getting too many attacks. The RMU rules put a limit on them that is clearer than in previous editions.
#5
Rolemaster Software / Re: RMU for Foundry Date?
Last post by J.r. - Today at 08:47:07 AM
it is available now.
#6
Rolemaster / Re: And another one, Monks + K...
Last post by Cory Magel - Today at 12:55:12 AM
Quote from: Hurin on January 11, 2026, 10:02:37 AMI think the reason is stated in the OP: if you only need one hand, you can potentially make far more attacks (with multiple attacks) than if you need two.
But, as I alreadsy eluded to, aren't there already rules for making multiple attacks using martial arts that don't specify how many limbs you're using?
#7
Spacemaster / Re: New books space master 1ed...
Last post by MisterK - January 18, 2026, 01:16:02 AM
A settings book that describes the empire, the various noble houses, and the different factions (including sub-factions) in more detail. If this book could include a subsystem to resolve large-scale and long-term economic and political games, that would be even better.
#8
Spacemaster / New books space master 1ed
Last post by Brian Sutton 51 - January 17, 2026, 06:27:19 PM
If they do a new space master what kind of stuff would you like to see. I would like a creature book.
#9
HARP Software / Re: HARP Online Tools + VTT
Last post by DavidKlecker - January 16, 2026, 01:56:08 PM
I biggest reason AutoHARP doesn't work on a Mac is that Macintosh discontinued Visual Studio around 2016 and I need the most recent version to do many of the things I have programmed.

As it stands AutoHARP3 can work and does work in a browser which means that it can theoretically work on any platform but in order for me to do that I need to purchase a domain and a server from which to host my software. This would mean that I would need to set up a PayPal purchasing input which could complicate the software agreement I have with ICE. I did get it working, but I had to take it down. I would need Iron Crown to run the Blazor server themselves for this to ultimately work. I don't know if that is a possibility or not.

Until either mac supports VS 2025 or Iron Crown builds a Blazor/Cloud server, unfortunately AutoHARP3 will never work for Mac or Linux. :(

I was interested in doing a VTT that was built into AutoHARP but the sales for the software have plateaued and way too early. There isn't any reason to pursue it as I do not see any interest in the software to begin with. :( 
#10
Rolemaster Software / Re: RMU for Roll20
Last post by nash - January 16, 2026, 12:47:19 PM

The Shadow World Conversion Guide for RMU is now available for Roll20.

https://marketplace.roll20.net/browse/compendiumexpansion/35462/shadow-world-conversion-guide-rmu

It's free, and includes 49 races, a dozen-ish cultures and 2 new professions!