Boy again, I turn my head in the middel of the night and there you are.
Yes I have both SM:P and SM2 starship and vehicle rules on top of a stack I look at often. But when I get in a Sci-Fi kick I have another stack I pull out to keep me entertained. Also I allready have them so I am not spending $ to get the info.
Yes I agree that it takes more energy to move a larger mass but what got me as I said was the economy's of scale, I think it is called in bis. That is there is some point in which you become less effecient because of the size of the operation. The SM2 rules just broke it out in set size limits to make it easy.
IMO I would also be easy to adjust the sizes based ontech levels. So if less 1000 tons is at rate x for tech level 20 then it is at .85x at tec level 25. This basicly means that higher tech societys can have larger ships that work much more efficiently. I know there are adjustments for engines and other things in other systems as well as in SM:P VM, but this does not take into account the scale at all. It is just a fixed number nio matter what scale you are using.
I also agree that there shuold be a smallist size possible drive table adjusted by tch level, but that is just me. And since it is late I do not remember right now if there is information like that in SM2 AA, SS or SM:P VM. This IMO prevents super small power plants to power huge weapons or equipment. [I talked to you Defindi about it way back when in 2000 I think and you had good advice. Just do not let them abuse the small power plant in your game and set a limit.] I also think I built a set of armor that had a super small power plant that I hooked up crazy weapons and equipment to.
Thanks
MDC
BTW, Defindi I know you have a lot on your plate but try and give the SF field some love. Read a book, watch a movie what ever. I also know that after reading a lot of computer tec books the last thing I want to do is read a sci-fi gmae book. I know I can get burned out on a subject just like anyone else.