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Rolemaster / Monk’s Leaping
« Last post by Lawdog1700 on Today at 02:15:38 PM »
Hello,

I have another monk related question.  So, Leaping 1 on a monk base spell list is a level 1 instant spell that allows instant casting.  For 1 AP you can then leap 50’ horizontally.  So instant cast and then spend 1 of 4 APs to jump.  Got it.

Leaping three allows me to make 3 consecutive leaps.  But, why is that better?  Couldn’t I just cast leaping one, instantly, three times in a row?  I mean yes it would require 3 casting rolls but those aren’t generally too difficult.

What am I missing?  Thanks for any help.
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HARP Software / Re: AutoHARP3 - Timeline
« Last post by DavidKlecker on Today at 01:12:43 PM »
Also when it comes to a timeline to everything else, I have the following. Not sure of dates. i finish them when they get finished. I am hoping that everything but Roll 20 is finished by end of year. I want to start the Roll 20 scripting by 2025. I'm not sure of the interest for Beyond the Veil, Garden of Rain, and Subterfuge. Perhaps people will let me know if they are interested for me to add that. Roll 20 is basically where I plan to end AutoHARP3 development and focus on enhancement requests and then upgrading the whole package to ASP.NET / MAUI (the reason is that MAUI will make everything work on mobile devices). After that, perhaps people will send me ideas. :)

1) Architect Beta & Bestiary Beta Release
2) "Rubber Duck" Testing for Harp Sci-Fi and Sci-Fi Extreme.
3) Harp Sci-Fi and SciFi Extreme Final
4) "Rubber Duck" Testing for Architect and Bestiary
5) Architect & Bestiary Final
6) Folkways
7) Loot
8) Roll 20
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HARP Software / Re: AutoHARP3 - Timeline
« Last post by DavidKlecker on Today at 11:01:10 AM »
Time to update the timeline. This is what is left to do for Bestiary and for Architect. Almost there.

Bestiary
Bestiary Database - Work Completed
Update Monster Screen for Harp Fantasy - Pending
Update Monsters Database for Harp Fantasy - Pending
Recheck monsters for combat
Recheck monsters for level updates
Create a monster random encounter for bestiary.
Recheck Bestiary for Preferences

Architect
Recheck Architect and retest.
Submit to Beta Team

3.1
Enhancement Idea - Update Items so they can have talents: Holy, Slaying, Imbue with ...
Enhancement Idea - Update combat so that items with talents are now used with all bonuses and criticals implied.
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Shopper's Guide / Re: Shadow World Books for Sale
« Last post by Valkrist on May 29, 2024, 07:35:32 PM »

EDIT: The info within is worth way more than what you have it priced at, if it helps a future sale out for how cheap you have it listed.

I appreciate that, and don't disagree with you. However, when these books have been for sale for two years and no one is touching them, I've had to lower the price twice now. Still no luck.  :(
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Elrich Maltah on May 29, 2024, 05:21:45 PM »
* The page making/layout is the real problem. Drop shadow on the tables? All art is in a box? Those fonts? Most rules are not fitted tightly to the page size.

To be fair, most art from previous editions of RM was in boxes, too. Drop shadows on the tables are fine to me, and maintain consistency with the shadows around the art. I'll give you the point about the fonts, though. I've had trouble getting used to them.

Quote
the Orc stats are for example on the next double page after the description.

Same for humans: both likely unfortunate victims of maintaining alphabetical sequencing while having too many variations available.

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In the professions the laborer and the thief are on top of each other on one page, while the warrior monk and the scholar get a column each.

The professions in the early RM2 companions were like that, too.

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The chapter on stats starts in the second column of a page. I could go on forever...

The section of stats is not actually the start of a chapter. It's a sub-section, as indicated by having a number after the decimal (2.5). Apparently this isn't a problem for sections 2.6, 2.7, or 2.8?
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Do PCs family members often play key roles in your TTPRGs? Why or why not?


Check out our new Rolemaster Actual Play episode: (E139) Twilight of the Old Order "A mothers love is like no other love"


https://youtu.be/6c_IJM926vI?si=S1Hc_HxXApPR3nQE&t=1


May the dice roll in your favor!


#rolemaster #twilightoftheoldorder #rolemasteractualplay
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by EltonJ on May 29, 2024, 11:13:53 AM »
I certainly agree with Pastaav.  A kickstarter can be the wrong strategy for Iron Crown Enterprises right now.  When I worked on Phaeselis so long ago, I had no budget and DAZ Studio.  I chose to work on it as a wiki, since publishing through Drivethru was something I couldn't do.  I could do some art myself, being a 3D artist at the time.  i thought of doing a kickstarter many times, but lacked the resources to do it.

So let me see if I'm understanding this correctly. You decided not to run a Kickstarter, and thereafter failed to publish your game. What are you blaming on Kickstarter?

No, I'm not blaming kickstarter for anything.  I just didn't have the resources to publish using kickstarter. :)
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pastaav on May 29, 2024, 07:49:27 AM »
There is no reason you have to run the Kickstarter in the middle of project. You can create the whole game, then run the Kickstarter at the end, and buy good art. In fact, that is probably the most common approach these days.

They could have done that and I would be among those that this day complain that I cannot run RMU at all while we wait for the last book to be finished.

We are having this discussion because Ironcrown made the hard commercial descissions to do partial releases. Something that comes with a lot of risks and has forced them to do a number of tradeoffs. Time will tell if was the right choice and none of your objections are objectively sure to the decissive from what we know now.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pastaav on May 29, 2024, 07:39:47 AM »

I simply took your suggested art budget of $6000 for a book and multiplied by 5 to cover all the books.

So you took a number at the top end of what I suggested, then applied the whole budget to cover art instead of the whole book, and multiplied it by five for books that haven't been published yet. Okay.

I never been talking about just the cover art and I cannot comprehend how you think that ICE could assume any level of sales before all 5 books are out. Of course they must budget for art for every book in case the first books doesn't start to sell very well because the system is incomplete.

We now know that the core book sells strongly with the current art and that Ironcrown probably could have aimed for more impressing/expensive art, but hindsight is 20/20. They did not have a crystal ball and made the commercial descissions they dared to make. There are plenty of arguments in the thread about why those descissions was not as trivial as you claim.

I suggest you reread the thread and think about you have something really new to add to the matter or if you are just rehashing the same argument.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by DerGraumantel on May 29, 2024, 06:41:25 AM »
Ok, I will also say my piece.
* Some of the art is fine.
* The page making/layout is the real problem. Drop shadow on the tables? All art is in a box? Those fonts? Most rules are not fitted tightly to the page size.

When I look at the FRP Core Rules, I see great art by Wayne Reynolds, Paul Jaquays, Kent Burles and Angus McBride set in the right place. Nice Header fonts. One profession per page. One race per page. Most rules tightly formulated to fit exactly on a double page, which makes later referencing easy. Ok, also tons of not so great art:)

I get that Fenlon/Charlton ICE was a real company and not a hobby project, I mean these guys run Catan now($$$).
Still the design elements and decisions made are not optimal. The best art should be the art for the races and professions, since that is what comes into contact with most people.

Many of these pieces are, how to put it, horrible, only the Dwarves and the Hvasstonn seem usable. Maybe black and white art would have been the way to go.

The layout looks like something done in Word by 9th grader before co-pilot came out. Many rules cross a page border, the Orc stats are for example on the next double page after the description. In the professions the laborer and the thief are on top of each other on one page, while the warrior monk and the scholar get a column each. The chapter on stats starts in the second column of a page. I could go on forever...

I get this is a labour of love and I don't want to be mean. I still have to point these things out, since Rolemaster really means a lot to me (just found War Law for a good price:)
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