Recent Posts

Pages: 1 ... 7 8 9 [10]
91
Rolemaster / Re: RMU - Impossible to Dodge Whilst Running ?
« Last post by Wolfwood on April 13, 2024, 01:08:32 AM »
As others have said, running full sprint does not really give a chance to dodge anything. Just look at Olympic short distance runners - there is no way they could suddenly change direction or do some other fancy moves at those speeds and not fall down and injure themselves. Their path is predictable - exactly what you do not want in melee.
92
ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Boromir on April 12, 2024, 07:56:38 PM »
@Nolen  To enable potential re-publication, please make sure you contact colin-ice@hotmail.co.uk
93
HARP Software / Re: AutoHARP3 - Timeline
« Last post by DavidKlecker on April 12, 2024, 08:42:08 AM »
Update: 4/12/2024


  • AutoHARP3 - Harp Fantasy Version 3.0 - Ready to Publish. Waiting on Field test.
  • AutoHARP3 - Harp Sci Fi Version 3.0 - Currently under Beta - Projected Release Data - July 2024
  • AutoHARP3 - Architect / With Bestiary - Currently in development - Projected beta June 2024 - Projected Release September 2024. I plan to release both at the same time.
  • AutoHARP3 - Folkways / Loot / Beyond the Veil / Garden of Rain - To be developed starting June 2024 - Projected Beta - Unknown
  • AutoHARP3 - Roll20 Template - To be developed - Starting date unknown.
94
Rolemaster / Re: RMU - Impossible to Dodge Whilst Running ?
« Last post by pastaav on April 12, 2024, 06:13:05 AM »
My take on this is that in real life it is quite trivial to take a swing at somebody sprinting past you. Ranged attacks on somebody moving quickly is different ballpark, but melee attacks against a running target is not a big deal.

The runners movement mass mean it takes real effort for the runner to not be on spot where I am aiming. If the runner does a skill check that benefit from movement like acrobatics or jumping we can discuss if the penalty due to pace should apply, but for a dodge I really don't see why these should stack unless the runner has enough AP to pay for both things.
95
Rolemaster / Re: Rolemaster Unified in Fantasy Grounds
« Last post by vivaldi0 on April 11, 2024, 09:28:09 PM »
Done, but let's get all the companions up and integrated into the Rolemaster that is already up.
96
Rolemaster / Re: Sample RMU creature?
« Last post by OLF, i.e. Olf Le Fol on April 11, 2024, 05:28:02 PM »
My RMFRP C&M has it p10, under the "Habitat" section.
97
Rolemaster / Re: Sample RMU creature?
« Last post by jdale on April 11, 2024, 05:08:39 PM »
Thanks, I was wondering. I guess they just forgot to include that information in RMFRP C&M.

As for number of books, maybe 12 is an exaggeration. But it's definitely more than 3. Maybe 6.
98
Rolemaster / Re: Sample RMU creature?
« Last post by OLF, i.e. Olf Le Fol on April 11, 2024, 04:20:05 PM »
Deer: (f)-(—),(GIOZ),(—),(T)-2
A deer may be found in any climate but frigid ones, in any special location, in any water source location but glaciers/snowfields, tropical islets/reefs/atolls, oceans, or deserts, in any terrain, and locations with any kind of vegetation but tundras.
It's "easy" to meet one in any of the locations where it lives.
99
Rolemaster / Re: Sample RMU creature?
« Last post by Hurin on April 11, 2024, 03:30:34 PM »

RMFRP also lists some codes next to the name of the creature in its individual listing. I... have no idea what those mean, and can't find any explanation in C&M.



What? You mean you can't easily parse out these simple codes like those for the Deer here:

Deer: (f)-(—),(GIOZ),(—),(T)-2;

/joking. Those were just ridiculous.

I think they might be copied from the Environment Codes in Creatures and Treasures I (RM2), p. 6.
100
Rolemaster / Re: Sample RMU creature?
« Last post by nash on April 11, 2024, 03:16:57 PM »
Now that said, I would have loved to toss the big tables and just have a complete stat block for every creature. But that would have been a twelve volume set or would have required drastically cutting the number of creatures.

Not sure it would blow out to 12 volumes.   But I'd be happy with a 3 volume set with the monsters being standalone.

I may not speak for all here ;-)
Pages: 1 ... 7 8 9 [10]