Just set your own standard...
Each weapon can have a particular function
and range.
I'm not saying this is anything like the way SpaM:P works...
IMHO,
100,000 km is the absolute detection limit for "combat". This isn't a function of sensors. It is a function of time. 1 light second is ~ 300,000 km. Sensors, energy weapons and computers operate close to light speed.
Let's say you want to detect something at 100,000 km. Assuming your "active sensor beam" travels at light speed, then it takes .333 seconds to reach the target and .333 seconds to be received. In a perfect world, you look for the enemy and .666 seconds later, you (or your computers
) can now choose what to do with that information. Sometimes it could take longer..
But you don't know if they have already detected you with passive scanners. Maybe they weren't exactly sure where you were, but as soon as you lit up your active sensors, you're glowing like a X-Mass tree!
When they detected a "gravitational anomaly", for example, they got everything ready and have at least a .666 second jump on what to do.
The 100k range is also good for beam weapons. Once someone decides what to do, it is still going to take .333 sec to reach the enemy. If they're really moving, your target has traveled for 1 sec.; they aren't there anymore.. At least, what you aimed for might be different.
If you increase to 300k, then you have more time to react and plan, 1 entire sec., but more of a chance to miss or at least not hit where you wanted..
Decreasing the distance... makes for a short and brutal combat! At 10k, you need .03 sec to reach target, .03 seconds for it to return and assuming you can react incredibly fast, .03 sec to hit target.
At 10k, IMHO, ONLY computers can fight.
And when you are able to get the jump on the enemy; see them light up while they're looking for you, is that them or just a decoy? Decoys with active sensors, artificial gravity generators (tech level allowing) and "reflective" panels to show larger on a "sensor beam"/RADAR LiDAR... could be hard to tell the difference.
Again, I'm not saying the game works like this, it's just something to think about.