Hi.
I?ve always been a bit frustrated with the lack of procedures for how wounds are treated in SpaceMaster2. There are some descriptions, but not a lot.
I?ve created a procedure and some house rules to go with it. It?s only been play tested a little, and some details are missing or needs adjustment.
Some of the points I?m trying to incorporate are:
? A high total on Med Scann should give a bonus for Med Tech.
? You should be able to use Med Tech both with or without Medical Diacnostics.
? A high total on Medical Diacnostics should give a bonus for Med Tech.
? Time spent on Med Scan should give a bonus to the scan
? Time spent on Medical Diacnostics should give a bonus to the diagnostics skill
? Wound severity should affect all skills involved, making a severe wound harder to fix
? Ideally time spent on scan or diagnostics should also give a potential larger bonus to Med Tech, but I have not found a good representation for this yet
Wound severity bonus to all skills:
Light +10
Medium 0
Severe -10
The picture shows the procedure.
Start off with the left most action (Med scan) and move to the right. Insert input bonuses into each action. Some inputs comes from the ?out side? while other input is output from the previous action.
The player can choose to use diagnistics or not, to Med Tech is on the chart twice.
Any thoughts?
-Terry