Author Topic: 2 x Co Bonus to DB?  (Read 2838 times)

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Offline Viktyr Gehrig

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2 x Co Bonus to DB?
« on: January 02, 2009, 12:46:51 PM »
House Rule I've been considering. Constitution gives a minor bonus to Endurance, which affects both the number of hits someone can take and how long they can withstand bleeding; it also gives a decent bonus to Stamina RR, which helps resist Stun. But considering the relative unimportance of Concussion Hits in combat, compared to Criticals, it seems like Constitution has far less to do with character survivability that it ought.

There are a lot of games that use an attribute like Constitution to reduce damage, instead of providing a bonus to HP. (Or both, like the new Shadowrun.) So, I have been thinking that perhaps 2 x Constitution Bonus could be added to DB alongside 2 x Quickness, to represent thicker bones and heavier muscles deflecting cuts and absorbing impact, in much the same fashion as the Dense Musculature talent.

As a side benefit, this would replace the Large and Huge critical charts, since Large and Huge creatures typically have much higher Constitution than they do Quickness. This would keep Attack types more consistent, and allow the differences between them to still be reflected in combat against these larger foes.

Offline Right Wing Wacko

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Re: 2 x Co Bonus to DB?
« Reply #1 on: January 02, 2009, 02:33:03 PM »
We have never had an issue with Co...

if it works for you, go for it!
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Offline Thom @ ICE

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Re: 2 x Co Bonus to DB?
« Reply #2 on: January 02, 2009, 04:12:55 PM »
Co bonus plays a role not only in Endurance (concussion hit points), but also in Resistance Stamina.
Both of these are the essence of surviving in weapon combat.

High Endurance is used to absorb standard concussion hits, and bleed impact each round.
Resistance Stamina is the key skill to block being stunned.

In HARP combat damage occurs in concussion hits, bleeds, stuns, or maneuver penalties.
Maneuver Penalties are the only ones that are not directly a result of combating against Co in some way.

As for adding it to DB based upon Dense Musculature - go for it, but I think it far overpowers Co's importance.

Email -    Thom@ironcrown.com

Offline jurasketu

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Re: 2 x Co Bonus to DB?
« Reply #3 on: January 02, 2009, 04:20:23 PM »
There is a rule in Hack N Slash that's make the CO bonus HUGE. A character with a weak CO will be rendered Hors d' Combat with just a minimal stun result. Even if you aren't using Hack N Slash - it would be easy to use this rule with other battle systems.

Quote
Should a character ever be stunned for a number of
rounds equal to or greater than his Constitution bonus, the
character is required to make another Stamina-based RR.
The character must equal or beat a number equal to 170, plus
5 for each round of stun. Should he succeed in this RR, the
character remains conscious, but if he fails, he is unconscious
for 1d10 minutes minus 1 for every 2 points of Constitution
bonus, but for at least 1 minute at the minimum.

Robin
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When in fear, when in doubt, run in circles, scream and shout!

Offline Viktyr Gehrig

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Re: 2 x Co Bonus to DB?
« Reply #4 on: January 02, 2009, 06:17:40 PM »
There is a rule in Hack N Slash that's make the CO bonus HUGE. A character with a weak CO will be rendered Hors d' Combat with just a minimal stun result. Even if you aren't using Hack N Slash - it would be easy to use this rule with other battle systems.

*whistle* Think I might incorporate that.