There is not much information about stun in SM2, so I?m trying to figure out how it should work.
I?ve done a search to find some discussions on effects of stun, but did not find all that much. What I found was for RM2, RM Classic and/or RM Express:
http://www.ironcrown.com/ICEforums/index.php?topic=5301.0
The discussion seems to suggest there are five 'stun levels'. It is a bit unclear what these levels are, and the effects seems to be debatable.
Levels seems to be, with MM/OB penalties in parentheses:
1) Must Parry (-25)
2) Stunned (-50)
3) Stunned and Unable to Parry (-75)
4) Down (-100)
5) Out
These levels may or may not include effects like:
- ?Must parry? and ?unable to parry? can be interpreted literally, or they can just be seen as ?stun levels? with different modifiers (in which case the foe may choose parry freely).
- The modifier for each ?stun level? applies to all actions, including attacks
- Stunned characters can not attack at all, and the ?stun level? modifier applies to all other actions.
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The only stuff I?ve found in SM2 about stun is (PB 67)
A stunned combatant may ?parry? to his front at half normal ability (unless no parry is indicated) but may not attack or change face.?
(Not sure what "change face" is supposed to mean)
Here are a few example critical descriptions from the critical tables:
a) Foe is knocked down
b) Foe must parry next x rounds
c) Stunned for x rounds
d) Stunned for x rounds and cannot parry first y rounds
e) Stunned and unable to parry for x rounds
f) Down for x rounds
g) Down and out
Using only SM2 material, not stuff from RM or the reffered discussion I think I my interpret this as such (not counting other patrs of the critical description, like general penalties):
a) Foe is knocked downFoe is knocked to the ground, and must spend movement % to get back up.
Probably a MM and or OB penalty for being on the ground. Not sure what the penalty is.
Attackers may get a bonus since the target is on the ground (table on PB 66)
b) Foe must parry next x roundsNo penalty to MM or OB.
Foe can use full OB as DB for x rounds, but make no attacks.
c) Stunned for x roundsNo penalty to MM.
Foe cannot make attacks for x rounds
Foe can use half OB as DB for x rounds to parry to the fornt.
d) Stunned for x rounds and cannot parry first y roundsNo penalty to MM.
Foe cannot make attacks for x rounds
Foe cannot parry for the first y rounds
Foe can use half OB as DB for x-y rounds to parry to the front
e) Stunned and unable to parry for x roundsNo penalty to MM.
Foe cannot make any attacks or parry for x rounds
f) Down for x roundsFoe is on the ground and cannot get up in x rounds.
Probably a MM and or OB penalty for being on the ground. Not sure what the penalty is.
Foe can attack and parry as normal.
g) Down and outFoe has passed out.
This list does not seem quite right to me. I?ve always played with stun being -50, but that might just be a habit from my rolemaster days many years back.
I?ve also tended to play ?cannot parry? and ?must parry? as literal meanings.
Are there SM2 rules that I have not found in the published material?
Are there some defacto ?rules??
Does anyone have good, working house rules?
Other comments?
-Terry