Hey all,
One of my players is working on a spreadsheet to build NPCs for me using the NPC master table from the HARP SF book. He stumbled upon something that he has asked me about.
"If the NPC table assumes no stat mods, how can the NPCs have an armor skill of 0?"
So I was just wondering if this should really be -25, +5, or if +0 was right and the table was just a simplification/approximation tool.
I seem to remember a question about if a negative armor skill actually made the armor penalty worse - but I don't remember the answer to that one. Maybe my answer lies there as well. I'll have to search for that.
But if anyone knows the answer to this one please let me know!
Thanks,