Author Topic: Tech & Blaster Law?  (Read 2127 times)

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Offline Warl

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Tech & Blaster Law?
« on: January 20, 2014, 10:16:21 PM »
So I have some of the Original Space master books.
The blue, orange Green editons of GM, Player and TEch Law.
I have Companion 1
And I have the Newer version of Spacemaster tech Law. The equipment manual.

I should also say I have The book "A Million ways to day"

Considering what I have, What do I truly Need of the the newer books and what do you recommend to pick up from this lists.

Privateers
Privateers Races and Cultures
Blaster Law
Future Law
Robots Manual
Vehicle Manual

A Note that I am looking to produce a Halo universe Game... So keep that in mind.
Also any of the guild adventure or datanet issues you might recommend?
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Offline Warl

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Re: Tech & Blaster Law?
« Reply #1 on: January 20, 2014, 10:20:27 PM »
Also, Has Ice ever Considered doing "Package Deals" Like the Old Rolemaster Boxed sets, where you get a Bunch/All of the books in one purchase at a discount over purchasing individually :-)
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Offline Ynglaur

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Re: Tech & Blaster Law?
« Reply #2 on: January 21, 2014, 08:20:42 AM »
I preferred the 2nd edition rules to the Privateers rules, but the Robotics Manual was nicely done and fairly easy to back-port.

Offline Keen_Man

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Re: Tech & Blaster Law?
« Reply #3 on: January 21, 2014, 09:29:43 AM »
Privateers and blaster law are the top two followed by equipment manual. vehicles depends on your game.

Offline markc

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Re: Tech & Blaster Law?
« Reply #4 on: January 22, 2014, 11:11:30 AM »
 I think Ynglaur and Keen_Man gave you great info, I would pick up SM2's Armored Assault and Star Strike as IMO it would go great with a "Halo" type game.
 One of the Data Nets has rules for race construction for SM:P system that you could back port to a SM2 type game, for that it is best to have the SM:P core book for reference. But if you have other sources of race creation like RMSS: Talent Law you could tweak it a bit with space based talents and flaws to get the same thing. If you have HARP SCI FI race creation rules you could port over some of the talents and flaws from there to help you out.


 Warl,
 As for package deals you will have to contact ICE directly if no one answers your post here. And I might do so anyway to see if they have any back stock they are trying to get rid of.
 
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Warl

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Re: Tech & Blaster Law?
« Reply #5 on: January 22, 2014, 06:24:05 PM »
I think Ynglaur and Keen_Man gave you great info, I would pick up SM2's Armored Assault and Star Strike as IMO it would go great with a "Halo" type game.
One of the Data Nets has rules for race construction for SM:P system that you could back port to a SM2 type game, for that it is best to have the SM:P core book for reference. But if you have other sources of race creation like RMSS: Talent Law you could tweak it a bit with space based talents and flaws to get the same thing. If you have HARP SCI FI race creation rules you could port over some of the talents and flaws from there to help you out.


 Warl,
 As for package deals you will have to contact ICE directly if no one answers your post here. And I might do so anyway to see if they have any back stock they are trying to get rid of.
 
MDC

Do you know which datanet that is in?
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Offline markc

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Re: Tech & Blaster Law?
« Reply #6 on: January 22, 2014, 09:43:32 PM »
Right now I am on a Nook so I will try and see if I can find out when I am at my PC with my Iron Crown files.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline markc

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Re: Tech & Blaster Law?
« Reply #7 on: January 23, 2014, 11:21:52 AM »
Warl,
 The info is in DataNet: 3
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Warl

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Re: Tech & Blaster Law?
« Reply #8 on: January 23, 2014, 12:35:18 PM »
thanks mark'
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Strike through foes brain makes liffe Difficult for foe!

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