Author Topic: Harpified RM items  (Read 1025 times)

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Offline jasonbrisbane

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Harpified RM items
« on: March 15, 2012, 07:46:09 AM »
Hi ll,

I hope this doesnt breach IP... if so, please remove it...

I love RM C&T II - you can probably tell from the number of Harpified monsters from it.
As our players are now entering Epic territory (Level 20+) I am going to be running a world beating campaign - that is the world will either be destroyed or saved. The PC's however will have a chance of gaining some "artifact" level items, which will be required to kill the evil "gods" ("spoilers!").

So here are a few items that I love and will be introducing into my campaign. Originally they were taken for the RM C&T II book so get that and read the artifacts (and most potent items) for the original item descriptions. I wont include item looks here, simply powers in HARP terms.


Rod of Desytso - wielder can cast necromancer sphere spells with any casting/scaling options as if they know the spells up to 20PP per spell. The rod grants a +20 bonus to perception skill. There is a 2% cumulative chance of the wielder being possessed by a demon and a 66% chance that the wielder will become a lich upon his death.

Shianul, the Chaos Cleaver - +30 white alloy weapon (longsword), +40 versus Chaotic beings; does double damage, triple versus chaotic beings; can fly 25'\rnd at will and is granted the talent "Eloquence" (stacks with existing Eloquence talent only when used as a foci). Wielder can cast: Major Heal 3x/day; Lifegiving 1xweek and Major Heal (stop death) 2xday. It is highly intelligent and its purpose is to slay the Lords of Chaos, granted by the Lords of Order.

Scepter of Orr - +15 DB v Elemental attacks; Elemental Attacks made with it do triple damage; 3xday any spell may be cast instantaneously (although the spell effects still occur as per the description. These spells cannot be counterspelled as they are instantly cast. This item only benefits spell users (Mystical Arts is a favored category).

Loremasters Amulet - +10 DB; +25 Counterspelling; +25 Elemental Attacks; ten times per day it can use any spell form Universal, Magicians or any Specialist magician (Necromancer, Thaumaturge, Vivamancer, etc) sphere. Base Casting and each Scaling option uses one charge each.

Dreaded Staff of Count Astoc - +20 wooden staff; 1xday Turn Undead (base); 3xday Holy Fireball doing double damage versus undead and triple versus Demons. 1xweek can banish a demon (as per std ability of this item); Against Demons and undead it flames with a Holy Fire doing both heat and cold crits of same level as original crit - as this is holy fire it affects even heat immune demons and undead.

Caprayi, the Eternal Wind - all abilities and description as per book but Large and Superlarge creatures do not gain extra dmg/crits. Instead a +10 bonus is added to the crit directly(after the attack resolution), going beyond normal damage caps (as if a 99-100 was rolled).

Armor of Golspre - std abilities :) plus armor is as Keron and as per Martial law penalties apply with  min manuever penalties reduced by 5 to a minimum of 0.

Black Heart - +4Spell Adder for thoroughly Evil casters; +5 Spell Adder for Sorcerers (these are coming in Something Wicked I believe?). Those touching it make RR v Will or have their soul ripped into the heart and consumed. Possessor protected by Magic Shield (+50 bonus); all heat and cold crits reduced by one level (tiny are ignored). They can replace this with their own heart with a Surgery (sheer folly). They gain: +100 Resist Demon Soul Burn; +50 Fear RR's; +10 all Spell Castnig. Critical srikes to heart do not affect it. heart makes RR (+100) or is destroyed. If host dies with heart, he will become a Lich of at least 20th level. if the Lich dies the heart will fall out. If the Black heart/Lich is attacked with a Holy weapon then all crits against it are instead resolved on Slaying critical table.

Wizards Stone - upon attunement the wielders favored elemental attack (the one they use most) is given an additional Slaying critical with any normal critical.

Vial of Imprisonment -  wll trap any demon or undead (Type 5 or less) or any mortal (level 20 or less) inside the stopped vial on a RR Will (contested). While trapped the spirit must answer all questions given to it truthfully. Unstoppering will release the spirit. It is said that a cursed version of this will, if the possessor fails the contested Will RR, will trap them inside and their target can now keep them in it indefinitely and can force them to ask questions which they MUST answer truthfully (if the new possessor attunes to it).

I hope you like these. I do and plan on putting in my wide, wide world in various peoples hands... Whether they people will use them to help or hinder the PC's is another question.

(PS I have several more items Im going to use but they can be used directly from C&T II so I cant post them...)
 

Enjoy!
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Regards,
Jason Brisbane
HARP GM & Freelancer
Author of "The Ruins of Kausur"
http://roleplayingapps.wordpress.com