Can I put forward a theory?
Please correct me if I am wrong but I think I have the grasp on what the (almost) Level-less system would entail, particularly when combined with the new HARP system. In fact it would simplify the Experience table for GM's but make book-keeping a little difficult to maintain the Levels...
If everyone has the same DP's (40, I believe..?), and as Randthor said on page one, they get their 40 DP's and the GM dispenses DP's instead of XP. IN fact Xp doesnt exist.
Every 40 DP's they gain a level, which allows them to increase the max ranks by another 3 (same skill rnak progression as current system).
It then becomes a GM issue if PC's can increase skills they dont know, or if they have to train and study to gain a rank in anything... in fact PC's can gain XP out the wazoo and may not be able to do anything with this Dp's until they can train - taking a week per rank to train in (so a fighter with 5 ranks and gaining level 5 and a lot of XP can go up to 15 ranks if they spend the full ten weeks training (if the GM's world moves slowly enough for them to do that)). Lots of room for role playing (instead of roll playing) here!
GM would have a smaller set of guidelines for granting DP:
as an example:
- player turns up to a game and participates actively - 1 DP
- player turns up and sits around playing iphone/pc/something else - 0 DP's
- player has a great idea that assists group to complete goal - 1 DP
- player has a great idea that assists himself to complete a personal Roleplaying goal - 1 DP
Does any of this seem familiar?
?
Introducing White wolfs storyteller system for HARP..
Dont get me wrong - im definetly NOT pooing the idea - in fact Id seriously consider taking it as the only other game I play is Dark Ages vampire and the game system is one reason I love it. Introducing some restrictions (whether gm based training restrictions, etc) makes this a fantastic idea (can I give myself an idea point? Maybe Randalthor gets it for his initial idea clicked it for me!)
Thoughts anyone?
Do you like the storyteller XP system that this seems to emulate? (Granted it keeps Levels as a restriction to the max number of ranks you can have, and also gives the GM a way to balance combat with monsters...)
You could of course get rid of the levels altogether and allow people to spend ranks in any skill at any time (2 dp's per rank in a weapon, but this gives opportunity to allow players to push ranks in combat stats if they allowed...some people may see this as a GM issue whilst others may see the system as flawed for allowing it...
Ideas?