Yes, it will be called SysOp's Guide and it will cover all those topics. The table of contents is currently:
SysOp's Guide
1. Introduction
2. SF Genres and Themes [hard/firm/soft; milieu in terms of time: secret present, post-apocalypse, dystopia, future - near, distant, far; scope: planetary, interplanetary, non-ftl interstellar, ftl interstellar; themes -big ideas of sf: future, human evolution, strange powers, aliens, space travel]
3. Campaign Design [include types of campaigns: exploration, colonial, military (marine/naval, mercenary, rebellion, piracy), intrigue, trade, invasion; campaign seeds and any rules mods/guidelines]
4. World Creation [solar systems, worlds, artificial habitats]
5. Species and Culture Evolution [sentient races and their cultures, alien animal bestiary]
6. Technology Toolkit [equipment design, vehicle design, prototypes, different technologies]
7. Adventure Development
8. Integration with HARP Fantasy
9. Index
chapter 7 may actually be part of chapter 3. I've been a bit busy to think about SysOp's Guide for a while, and I always intended that HARP SF/SF Xtreme would have some time in the wild so that I could incorporate topics that people found needed addressing in their games.
Pre-transition, SysOp's Guide was on my writing project todo list and I made notes on some of the topics - I have a preliminary vehicle creation and solar system generator which were used in HSF & HSFX. Post-transition, SysOp's Guide is a project that I still intend to do myself.
Best wishes,
Nicholas