As said in this
post in this
topic, here is the CAF/HAT system my SFRP group and I use. Of course, our universe is also different than that of the SM: Privateers.
VMass = Vessel/Vehicle Mass. VVolume = Vessel/Vehicle Volume. Vessel and vehicle are used interchangably throughout our VCG system. More often, the term "vessel" is used. VCG = Vessel/Vehicle Construction Guidelines.
Construction Armor FramingRequired system. CAF Mass = (VMass) × 0.005. CAF Volume = (VVolume) × 0.005. CAF Cost = (CAF Mass) × 10,000.
Hull Armor TypeHAT | | Material | | Tech Level | | Volume Factor | | Cost Factor | | Notes |
XXI | | Steel | | 12 | | 0.02 | | 1 | | |
XXII | | Reinforced Steel | | 14 | | 0.03 | | 1.5 | | |
XXIII | | Titanium | | 15 | | 0.02 | | 1.5 | | |
XXIV | | Reinforced Titanium | | 15 | | 0.03 | | 2 | | |
XXV | | Crysteel Alloy | | 17 | | 0.02 | | 3 | | |
XXVI | | Reinforced Crysteel Alloy | | 17 | | 0.03 | | 4.5 | | |
XXVII | | Fullerene | | 19 | | 0.01 | | 8.5 | | SD |
XXVIII | | Reinforced Fullerene | | 19 | | 0.015 | | 15 | | |
XXIX | | Super-Fullerene | | 21 | | 0.01 | | 30 | | ICE |
XXX | | Collosium | | 24 | | 0.04 | | 50 | | TSE & UHF |
XXXI | | Trilanium | | 25 | | 0.03 | | 75 | | KC only |
XXXII | | Dilantium | | 26 | | 0.02 | | 100 | | KC only |
XXXIII | | Laquadrium | | 27 | | 0.01 | | 125 | | MI only |
XXXIV | | Medicium | | 28 | | 0.005 | | 150 | | MI only |
XXXV | | Neutronium | | 29 | | 0.001 | | 200 | | MI only |
SD = Snekra Dynasty. CIE = Confederacy of Idorian Emirates. TSE = Terran Star Empire. UHF = Urgon Hegemonies Federation. KC = Khryshyn Concordium. MI = Magellan Invaders.
I know I did not have to include the Notes column. However, the way I pulled the data out into my default text editor (HTML-Kit), I just left it. I have a customized toolbar I created for HTML-Kit which allows me to insert BBCode tags.
Furthermore, HAT XXXIV automatically gives a +10 DB and -1 CHPR. HAT XXXV automatically gives a +20 DB and a -2 CHPR. These are cumulative with any Superior Construction Techniques.
Although the material for HAT XXXV is listed as Neutronium, it is
not neutronium as found in neutron stars. I believe nothing can be constructed from that stuff, except neutron stars. My reasoning is fairly simple. Even if you could remove some mass from a neutron star, that mass would explode to full size since the gravity no longer exists to keep it collapsed. Even if you could make sheet plates from that stuff, you would have to have unimaginably powerful fields/shields to make it retain its shape. And if you can generate fields/shields that powerful, you would not need that stuff since such fields/shields would make your vessel practically invulnerable. We even had one member who wanted to call HAT XXXV "invulnerite." But he got voted down in favor of neutronium.
Otherwise, all other factors are the same as in SMPVM.
Superior Construction TechniquesSuperior Construction Techniques can include many techniques such as compressed lamination (most common), honeycomb lamination, reactive ablation, amongst others. These techniques come in three different effects of increasing a hull's resistance to damage.
The most common technique applied is the CHPR (critical hull penetration reduction). This specifically helps to prevent the vessel from suffering cataclysmic hull penetration due to weapon's fire. However, it will not prevent hull penetration if the weapon fire is powerful enough. For example, supposed a weapon achieved a G critical and you have a -5 CHPR, then you would still suffer a B critical. Furthermore, your vessel would still suffer the hits damage. Each critical level over the CHPR has a 10% chance of reducing the overall CHPR by 1. In the above example, the chance of the CHPR -5 being reduced to -4 would be equal to 20%. This simulates that with enough pounding, a vessel can still suffer catastrophic damage.
The defensive bonus (DB) does not apply to preventing the vessel from being hit (does not add to Maneuverability and/or Evasion), rather it reduces the effect of the weapon's fire itself. However, this basically still amounts to a penalty to the weapon's OB.
The Hits addition is self-explanatory.
DB | | Hits | | CHPR | | Cost |
+5 | | +10% | | -1 | | 4 |
+10 | | +20% | | -2 | | 8 |
+15 | | +30% | | -3 | | 16 |
+20 | | +40% | | -4 | | 32 |
+25 | | +50% | | -5 | | 64 |
Each effect is purchased separately. For example, if a +10 DB, +10% Hits increase, and a -2 CHPR, then the total cost multiplier will be ×256 (8 × 4 × 8 ).
A Further NoteWhen we looked over the SMPVM VCG, we noticed that CAT XI Material = Steel. Yet on page 8, Section 3.3 Arms and Armor, Tech Level 12 states "Steel hulls replace wooden ones." If this is so, then why does CAT XI have its Tech Level as 15? Even at Tech Level 13 we were building tanks. Exceptionally crude ones, but we were still building tanks.
Thus, we gave HAT XXI a Tech Level of 12. We also felt that it was not until Tech Level 14 that we learned to build Reinforced Steel Hulls. Afterwards, we felt that once a new hull material was invented, it was not long before reinforcing it was also invented. Thus, excepting Steel, reinforced hulls are at the same Tech Level. We also felt that Super-Fullerene and higher hull systems automatically incorporated reinforcement.
rmfr
EDIT: Had to fix an italics tag.