Author Topic: Spell(s) that cause death to caster  (Read 931 times)

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Offline DangerMan

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Spell(s) that cause death to caster
« on: September 28, 2010, 08:53:39 AM »
On the Delwing Ways (open essence) spell list there is a spell, which reads:

17. Conveyance — Caster’s awareness leaves his body (which is
inactive for the duration of the spell) and may travel at 1 mile per
minute. However, it can only travel 10' per round when moving
through solid material or when observing the world. If the spell
expires before the caster returns to his body, he will return to his
body at the fixed rate of 500' per round, and upon returning to
his body, he must make a RR modified by -50 or die (the attack
level is equal to the number of rounds overstayed)


How should one handle it if a character dies in this way? What sort of healing, if any, would suffice to bring the poor mage back to life?

And, would you use a time sense maneuver to allow the caster to know how much time he has left? And then basic math, to calculate the time needed to return?

Very cool spell, but it leaves me with many questions..
If you're having fun, you're doing it right!

Offline gandalf970

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Re: Spell(s) that cause death to caster
« Reply #1 on: September 28, 2010, 09:58:59 AM »
In situations like these I look for roleplaying opportunities.  Maybe his deity (if he has one) isn't ready to accept him so he needs to do some task on the ethereal or astral plane if appropriate. 

Cleric Base List : Life Mastery Lvl 12 spell Lifegiving.  Some bad side effects of being incapacitated for a 100 days per day dead, but he is alive.

Offline Temujin

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Re: Spell(s) that cause death to caster
« Reply #2 on: September 28, 2010, 12:39:12 PM »
Yep, I'd require a straight lifegiving spell.

Offline markc

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Re: Spell(s) that cause death to caster
« Reply #3 on: September 28, 2010, 02:37:56 PM »
  If I was the mage I would be sure to have some spell that keeps my body alive so my soul could get back to it. I guess I would use life giving as others said above but it could also be an opportunity for RPing some interesting stuff the Gm could come up with.


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