There are six basic maneuvers in RMSS: a moving maneuver (MM), a static maneuver (SM), an attack (OB), a spell-casting static maneuver (SCSM), a base attack roll (BAR) and an elemental attack roll (EAR).
There are five basic sources of penalties: concussion hits (Hits), power points (PPs), exhaustion points (Exh), bleeding and injuries from criticals.
If I understand correctly, the following penalties apply to the various maneuvers:
MM = Hits, Exh1, bleeding and injuries
SM = Hits, Exh1, bleeding and injuries
SCSM = PPs and injuries
OB = Hits, Exh2 and injuries
BAR = None
EAR = ?
Exh1 = Penalties of -5/-15/-30/-60/-100 at 25%/50%/75%/90%/100% exhaustion points spent
Exh2 = Penalties of -10/-20/-30/-60/-100
Question, the first: Is this summary correct?
Question, the second: What penalties apply to EARs?
Question, the third: Has anyone tried to consolidate penalties? Perhaps none for BARs (because the table's so funky) and Hits, PPs, Exh1 and injuries for everything else? This would omit any penalty for bleeding, but you're already mortally wounded, so -5/hit/rnd seems like pouring salt in the wound.