Hello All,
I have just watched an episode of Man V wild with Bear Grysom (sp?) where he parachuted onto a swamp in high ecuador where air is 12% thinner. He waded through it, down the mountain fast to get into the Cloud Forest, and through that to a river.
That is where I left it.
But it got me thinking about something.
Swimming in a raging torrent of a river where swimming is basically out of the question and its more of a semi-controlled push along the river.
The rocks are all black and smooth from centuries of glacial melt and high altitude water condensation (bear literally riped bark off a tree and rung it out as it was so waterlogged!)
Basically trying to swim such a river is not possible - not even he was game to try it!
However, in a PC adventure, PC's would like to use it to try to get downriver As fast as possible.
Throw in:
- water at or just above freezing due to high altitude
- extremely fast flowing torrents
- high altitude making normal breathing difficult
Someone trying to swim in it would not be able to gain a foothold on the bottom (impossible -~).
They would be thrown to the rocks and bashed for fall/crush criticals.
The Initial shock of entering the water would be a medium or larger cold critical, (RR v stamina at a huge negative).
That would cause stun and prevent the person form using their full swimming ability to swim against or even effectively with the current.
Yet in HARP swimming is a matter of drowning, not a physical fight.
How would you handle PC's using high swim skills (and high stats) to get a 100+ swimming bonus in such a horrendous environment where even such skills should be penalised due tothe above mentioned factors?
Cause every 5 rounds to be a fall crush as they are bashed against rocks and thrown around river bends?
Every round suffer a small or medium cold critical?
Swimming maneuvers to be sheer folly or absurd due to the above factors?
Would you make it a simple percentage roll to get to the other side, or some other mechanism?
Thanks in advance for the ideas!
*just trying to make a very difficult swimming maneuver realistic in a RPG game - yes I knwo the irony there!*