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Systems & Settings => HARP => Topic started by: -Dain- on May 11, 2009, 06:29:01 AM

Title: Unconsciousness at 0 Hits
Post by: -Dain- on May 11, 2009, 06:29:01 AM
hi guys,
I would like to get your opinion about the fact of the unconsciousness at 0 concussion Hits. There is perhaps something that i've missed in the rules...

There are many ways to get an injury which leads to a death in XX rounds. But in another dramatic manner, I was thinking about being able to do a RR stamina to stay conscious at negative concussion hits. The character won't be able to do anything (or at -100) and will have to succeed a RR stamina every minute.
The main utility of this is to get more than a few seconds before death and give more room for dramatic events in the adventures.

Of course, as a GM, i can just decide that "this happens". But i think it should be better to make it more understandable with rules.

Thanks
Title: Re: Unconsciousness at 0 Hits
Post by: Arioch on May 11, 2009, 06:45:49 AM
What's the usefulness of being conscious if you can't do anything?
Title: Re: Unconsciousness at 0 Hits
Post by: -Dain- on May 11, 2009, 07:00:51 AM
You can still talk, which could be quite useful for the adventure and the Pcs.
Title: Re: Unconsciousness at 0 Hits
Post by: Right Wing Wacko on May 11, 2009, 07:54:36 AM
Sorry, but I think it adds "clutter", more die rolling, and bookkeeping.
Why not just give the players extra Hits?
Or increase the time before death?
Title: Re: Unconsciousness at 0 Hits
Post by: -Dain- on May 11, 2009, 08:26:05 AM
Don't be sorry, this is why i ask you for your opinion.

Let's make an example with a character with 50 concussion hits.
It is said that a character is unconscious at 0 concussion hits and start to die at -50.
There is actualy a huge gap between 0 and -50 where he is just supposed to be inconscious.
I was wondering if we can just let the character still be conscious if no injury has occured.
It is more progressive, I think. It's not binary, not all or nothing.
Title: Re: Unconsciousness at 0 Hits
Post by: Cormac Doyle on May 11, 2009, 10:47:34 AM
I would point out that this is one of the "benefits" of frenzy ... you don't pass out when you go under 0 hits.

Characters who are frenzied die very easily !!!
Title: Re: Unconsciousness at 0 Hits
Post by: munchy on May 11, 2009, 11:18:24 AM
I would argue that the hits until 0 are quite progressive enough. Afterwards he is unconscious and the system is so nice as to give him a chance to survive even though he is unconscious. I would definitely not allow someone to remain conscious below 0 hit points. That would be too powerful IMHO.
Title: Re: Unconsciousness at 0 Hits
Post by: Thom @ ICE on May 11, 2009, 12:58:00 PM
Agreed 100%... actually I would even go so far as to play it that once unconscious they continue to move towards death.

The rules call for a negative hits character to slowly heal - I would say a negative hits character continues to lose 1 hit per round until they hit their Constitution stat in negative unless someone uses healing skill or magic to halt the injuries. If the wounds are stabilized, then healing can process at 1 hit per 8 hours according to the book.
Title: Re: Unconsciousness at 0 Hits
Post by: Arioch on May 12, 2009, 04:14:44 AM
You can still talk, which could be quite useful for the adventure and the Pcs.

I can see very few situation in which this would be really useful (a lone character calling his friends for help, for example...) and they can all be solved in other ways.
So IMHO this would be just an extra rule which adds nothing to the game...
Title: Re: Unconsciousness at 0 Hits
Post by: Right Wing Wacko on May 12, 2009, 12:38:53 PM
You can still talk, which could be quite useful for the adventure and the Pcs.

I can see very few situation in which this would be really useful (a lone character calling his friends for help, for example...) and they can all be solved in other ways.
So IMHO this would be just an extra rule which adds nothing to the game...

Yeah, kinda my feeling too.
I think what he is describing is more like "stun"...
Title: Re: Unconsciousness at 0 Hits
Post by: Karizma on May 12, 2009, 01:24:55 PM
I would probably be happily unconscious if I had taken that much of a beating.  If I was conscious, I'd be gasping obscenities.
Title: Re: Unconsciousness at 0 Hits
Post by: Uriel on May 13, 2009, 11:52:03 PM
You can still talk, which could be quite useful for the adventure and the Pcs.

I can see very few situation in which this would be really useful (a lone character calling his friends for help, for example...) and they can all be solved in other ways.
So IMHO this would be just an extra rule which adds nothing to the game...

I'm not arguing for staying conscious, but one very obvious benefit of the wounded staying able to converse is if they are the one who has the Knowledge regarding, say, the Healing Herbs.
Your Cleric (Or whoever) drops, and the other characters are faced with a bag of smelly herbs, without knowing which are which... Just a thought.
Title: Re: Unconsciousness at 0 Hits
Post by: Karizma on May 14, 2009, 12:39:50 AM
You can still talk, which could be quite useful for the adventure and the Pcs.

I can see very few situation in which this would be really useful (a lone character calling his friends for help, for example...) and they can all be solved in other ways.
So IMHO this would be just an extra rule which adds nothing to the game...

I'm not arguing for staying conscious, but one very obvious benefit of the wounded staying able to converse is if they are the one who has the Knowledge regarding, say, the Healing Herbs.
Your Cleric (Or whoever) drops, and the other characters are faced with a bag of smelly herbs, without knowing which are which... Just a thought.
Herbcraft is a General Skill.  There is no excuse in my book!  :P
Title: Re: Unconsciousness at 0 Hits
Post by: Arioch on May 14, 2009, 03:17:44 AM
I'm not arguing for staying conscious, but one very obvious benefit of the wounded staying able to converse is if they are the one who has the Knowledge regarding, say, the Healing Herbs.
Your Cleric (Or whoever) drops, and the other characters are faced with a bag of smelly herbs, without knowing which are which... Just a thought.

The only healer down and none knows which herb will save him? PCs pick an herb at "random" (spending a fate point to make their herbcraft maneuver) from his bag and... wow! it's exactly the herb needed to bring the cleric back to consciousness!
Title: Re: Unconsciousness at 0 Hits
Post by: jurasketu on May 14, 2009, 02:00:51 PM
I've always thought it silly that a PC goes from conscious and fighting to unconscious with nothing in between (except the occasional critical hit saying foe is down or something).

Sure, being at zero, sends our hero to the ground unable to FIGHT or cast spells. But why can't our hero make feeble dying gestures, mutter, groan, talk, point, etc? Seems absolutely perfectly reasonable to me. In fact, I've always assumed that unless a critical hit renders the character unconscious, characters downed by hits are, in fact, conscious, just no longer able to concentrate sufficiently to use any skills/spells/items or move beyond a crawl. But that's me...

Robin

Title: Re: Unconsciousness at 0 Hits
Post by: jolt on May 15, 2009, 10:25:23 AM

But why can't our hero make feeble dying gestures, mutter, groan, talk, point, etc? Seems absolutely perfectly reasonable to me.


"Look, if he was dieing he wouldn't bother to carve AAAAAAAGH; he'd just say it!"  ;D

jolt
Title: Re: Unconsciousness at 0 Hits
Post by: jasonbrisbane on May 17, 2009, 08:11:52 PM
I've always thought it silly that a PC goes from conscious and fighting to unconscious with nothing in between (except the occasional critical hit saying foe is down or something).

Sure, being at zero, sends our hero to the ground unable to FIGHT or cast spells. But why can't our hero make feeble dying gestures, mutter, groan, talk, point, etc? Seems absolutely perfectly reasonable to me. In fact, I've always assumed that unless a critical hit renders the character unconscious, characters downed by hits are, in fact, conscious, just no longer able to concentrate sufficiently to use any skills/spells/items or move beyond a crawl. But that's me...

Robin



Hi,

Its called wound penalties (-10, -20, -50, -100, etc...) it restricts movement.
Characters have Hit points and Blood loss represents a constant drain on their body (blood loss, broken bones grinding against each other, etc)
Characters always have the chance to say things during combat. Our PC's either make smart comments that fail utterly "Take this you foul beast - uurggh!" (as they get sliced by the "foul beasts" claws!), or they dont say anything at all...

I think you just need to encourage your PC's to roleplay more...




Title: Re: Unconsciousness at 0 Hits
Post by: jurasketu on May 17, 2009, 10:46:33 PM
Quote
I think you just need to encourage your PC's to roleplay more...

Pardon?
Title: Re: Unconsciousness at 0 Hits
Post by: Karizma on May 18, 2009, 02:38:58 AM
I'm with Jason, insofar as I see Wound Penalties as a sufficient marker for gradual incapacitation.  0 is a strong number.  I say give it some meaning.  I might let them say something that round (the adrenaline keeps them conscious only briefly before they cannot take the pain), but no more than that 2 second blurb.
Title: Re: Unconsciousness at 0 Hits
Post by: jasonbrisbane on May 18, 2009, 04:48:10 AM
Quote
I think you just need to encourage your PC's to roleplay more...

Pardon?

If our PC is have trouble with a bad guy (BG) and has a lot of wound penalties that are increasing then he (usually) full parries and calls out "Healer over here!", or "A little healing guys", or something like that.

If thats a bit slow (or the healer is busy) he might call out "I'm going down guys", or something like that.

Thats our group anyway.

PC's always make dying gestures and comments, - its just that they arent usually very "cool" or Cinematic.
I think that allowing them to take additional action AFTER they have gone down is giving them an extra round or two. If they REALLY Wanted to make a cool Last breath, or Dying curse, then they really should do it before they die, not after....


I DO understand what you are saying but its too much to allow PC's an extra round or two to say/whisper/gurgle/fumble for anything....unless you also acknowledge to the PC's that ALL monsters and NPC's can also do the same thing...

And then introduce Random Curses and Geas's...... <evil GM grin>
Title: Re: Unconsciousness at 0 Hits
Post by: Karizma on May 18, 2009, 08:51:35 PM
But of course this goes back to that old saying, "It depends on your playstyle."  If you're about life-or-death heroism with reasonable risk of the latter and make the player earn the former, then unconscious at zero is more than fine.  If your group is more focused on Epic Stories, then a dramatic last breath is a great idea (however, the PC doesn't DIE until -Con, so if he performs his Last Breath every time he hits 0, it might not be so dramatic the third time).
Title: Re: Unconsciousness at 0 Hits
Post by: jasonbrisbane on May 18, 2009, 09:53:28 PM
<SNIP>
If your group is more focused on Epic Stories, then a dramatic last breath is a great idea (however, the PC doesn't DIE until -Con, so if he performs his Last Breath every time he hits 0, it might not be so dramatic the third time).

EXACTLY!  ;D

This is why you need to hold the "Dramatic" last breath effect for those truly Epic moments....

We have found (at least in our sometimes comedic games) that the truly epic moments are not those with dramatic effect, but those with the "not so dramatic effects"!  :D
Title: Re: Unconsciousness at 0 Hits
Post by: RandalThor on May 18, 2009, 09:59:47 PM
This is why you need to hold the "Dramatic" last breath effect for those truly Epic moments....

Which is where I feel things like Fate Points come in. They are a great explanaition as to "why" your character was able to do it, but the mook/grunt/cannon-fodder wasn't.
Title: Re: Unconsciousness at 0 Hits
Post by: jurasketu on May 18, 2009, 11:07:24 PM
I apologize in advance for the snark...

The line between fighting (and talking) and zero hits (and apparently comatose) is ludicrously thin and always has been in RPGs from D&D to RM to WFRP to HARP or whatever. It is the 'fight to the last breath' meme of role playing games.

In real life, there is a much larger area between able to fight, able to stand, able to talk and comatose. SO... I think allowing characters to keep fighting and doing (with minuses or whatever) until they fall into a coma is "Epic Gaming" - not the other way around.

And boy, after 10,000+ hours of gaming over 30 years, do you think that maybe I might have thought to use role playing during a combat?

Robin


Title: Re: Unconsciousness at 0 Hits
Post by: jolt on May 19, 2009, 10:57:46 AM
The line between fighting (and talking) and zero hits (and apparently comatose) is ludicrously thin and always has been in RPGs from D&D to RM to WFRP to HARP or whatever. It is the 'fight to the last breath' meme of role playing games.

In real life, there is a much larger area between able to fight, able to stand, able to talk and comatose. SO... I think allowing characters to keep fighting and doing (with minuses or whatever) until they fall into a coma is "Epic Gaming" - not the other way around.

But in real life you aren't fighting the way you are in an RPG.  Adding in those "real life" moments you want just draws out combats to tedium with near dead characters making roll after roll (and usually failing) for little to no real gain but adding ridiculously (IMO) to the length of the combats.  When the majority of the party is "near dead" they might as well just be all dead for the impact they're going to have.  This is why companies for 30+ years and millions of hours of rpg experience typically don't include such mechanics in their games; there's no benefit to it.  Tedium and epic are poor fits.

But, of course, it's your game.  If near dead characters stumbling around incompetently makes your game feel more epic, go for it.

jolt
Title: Re: Unconsciousness at 0 Hits
Post by: jurasketu on May 19, 2009, 03:40:21 PM
Quote
Adding in those "real life" moments you want just draws out combats to tedium with near dead characters making roll after roll (and usually failing) for little to no real gain but adding ridiculously (IMO) to the length of the combats.

That's not a valid reading of my comments.

The question at hand is:

"Can a character at zero hit points SAY something - particularly in the context of a dramatic moment in the course of ROLE playing?"

By the gaming rules of HARP (and most any that you could name), the answer is NO - characters at zero hit points are considered to be comatose.

I then said that since the rules for that are not very realistic - it would seem perfectly reasonable to allow a character with zero hit points to talk, gesture or whatever if desirable.

Jason complained that was too 'epic'. So I pointed out that it was the reverse of 'epic' since it was actually really life-like. Now, you are complaining that's it 'not epic' and somehow 'not epic' leads to long tedious encounters...

If you have seen anyone really tough take a serious, but otherwise non-fatal injury in sports, construction or an actual fight, they usually aren't able to do anything that would be germane to fighting either. Mostly, they fall down in a heap, then moan loudly and then occasionally try to get back up and stagger around but obviously would be no 'danger' in a fight. That's REALISM.

So, in fact, in RPGs, we epically allow characters to keep right on fighting despite multiple injuries, any one of which, that would have rendered them unable to continue regardless of heroic desire. I don't mind too much - RPGs are EPIC - that's the whole dang point.

So, ironically, epic gaming tends to prolong combats and not realistic treatment of injuries.

Robin
Title: Re: Unconsciousness at 0 Hits
Post by: Right Wing Wacko on May 19, 2009, 04:45:11 PM
I am of the opinion that you can do anything while above 0 hits (within the limitations of any maneuver or other penalties/modifications/effects), but once you fall below 0, you are unconscious and dying.
I don't see a problem.
If your PC wants to do something, he/she then needs to stay above 0 hits!
If your PC has, say, 12 hits left, he should know he is nearing the limit of his endurance and will soon pass out.
Having 0 hits (or less) needs to mean something.
Title: Re: Unconsciousness at 0 Hits
Post by: Arioch on May 20, 2009, 04:38:03 AM
By the gaming rules of HARP (and most any that you could name), the answer is NO - characters at zero hit points are considered to be comatose.

I then said that since the rules for that are not very realistic - it would seem perfectly reasonable to allow a character with zero hit points to talk, gesture or whatever if desirable.

Actually, this is not true: since HARP is a rpg based on the rule zero, it allows the GM to change how rules are applied on the fly, according to the need of his group, to the story, etc...
This means that if a character is at 0 hp or less and the GM says that he can speak, he can do it, no matter what the rules say.

IMHO the point here is: do we need a rule to let character speak when they are at 0 hp or less? And the answer (always IMHO, obviously) is no. That's not necessary, as they can already do it, with the GM consensus.
Another question that has to be asked is: could a rule that allows PCs to move, attempt maneuvers, talk etc when they're at 0hp or less be abused? And I'd say yes, it could be abused pretty easily.

So adding such rule not only is unnecessary, but could also give room for abuse, etc...

Title: Re: Unconsciousness at 0 Hits
Post by: jolt on May 20, 2009, 10:47:52 AM
That's not a valid reading of my comments.

Sorry, but I don't see how.

The question at hand is:

"Can a character at zero hit points SAY something - particularly in the context of a dramatic moment in the course of ROLE playing?"

This is not what you said in the post I previously quoted.  Let me focus in on the quote a little more clearly (emphasis mine):

Quote from: jurasketu
SO... I think allowing characters to keep fighting and doing (with minuses or whatever) until they fall into a coma is "Epic Gaming" - not the other way around.

That's a lot more than just saying you should be able to talk at zero hp and other posters have already given methods for how to do this; not to mention that criticals cover most of these issues already.

I then said that since the rules for that are not very realistic - it would seem perfectly reasonable to allow a character with zero hit points to talk, gesture or whatever if desirable.

If that's really your only issue, then switch the rules for falling unconscious from "0" hp to "-1" though I don't really see that how that makes any significant difference.

Jason complained that was too 'epic'. So I pointed out that it was the reverse of 'epic' since it was actually really life-like. Now, you are complaining that's it 'not epic' and somehow 'not epic' leads to long tedious encounters...

I'm not seeing the post where Jason said that.  My post, which I thought was quite clear but I apologize if it wasn't, is that your "realism" isn't epic and that adding rules to have characters feebly flopping around adds nothing to the game and just draws out combats.

If you have seen anyone really tough take a serious, but otherwise non-fatal injury in sports, construction or an actual fight, they usually aren't able to do anything that would be germane to fighting either. Mostly, they fall down in a heap, then moan loudly and then occasionally try to get back up and stagger around but obviously would be no 'danger' in a fight. That's REALISM.

So, in fact, in RPGs, we epically allow characters to keep right on fighting despite multiple injuries, any one of which, that would have rendered them unable to continue regardless of heroic desire. I don't mind too much - RPGs are EPIC - that's the whole dang point.

Then why are you complaining about it? 

Here's an alternate "realistic" system:

You get hit with a weapon, roll 1d10 and consult the following chart-

1-2: Weak hit, you tough it out
3-5: Strong hit, you're rolling on ground with broken bones and/or spurting blood crying for your momma; you're effectively out of the fight
6-10: You're dead.  Deal with it

Others have already posted solutions that seem to deal with the problems you have.  If this hasn't worked for you then you need to be more clear about what your issue is.

So, ironically, epic gaming tends to prolong combats and not realistic treatment of injuries.

No.  Realistic treatment of injuries prolongs combats.  As I said before, in real life you aren't fighting the way you are in an rpg.  You seem to think that this is a grievous flaw.  Long and short combats can exist in all types of games; the game being epic has nothing to do with it.

jolt
Title: Re: Unconsciousness at 0 Hits
Post by: jurasketu on May 20, 2009, 03:07:04 PM
Man. I never thought that saying there is a difference between being incapacitated and comatose would be controversial in any way.

Are you arguing that incapacitated and comatose are the same thing? If so, then we are having a semantic argument and not my intention.

And its also clear I'm not making myself understood... So let me try again...

Epic Gaming is being able to FIGHT until the last hit point is gone (whatever the cause). Then you fall over at zero. The usual interpretation is that you are comatose. That is standard garden variety, normal, everyday RPG combat.

My point is that there should be a reasonable (READ: Reasonable) way to allow an incapacitated character to SAY something. That is all. I allow characters at zero hit points the ability to speak/moan/crawl/point but nothing beyond what an incapacitated person would be reasonably capable of doing. Why is this even controversial?

I do think that hit point systems are pretty flawed while respecting them as decent game mechanics. To be honest, with the exception of undead, the number of times a PC/NPC/monster ends up at zero hits is terribly rare in my game. You take a serious hit, you're stunned, then you get pulped or filleted where the hit points remaining just don't matter.

Robin










Title: Re: Unconsciousness at 0 Hits
Post by: Thos on May 20, 2009, 07:51:39 PM
I personally think that if that is something that you wish to make a house rule, and your group agrees, more power to you. It's all about a group of people sitting down and having fun. What ever ways work the best for each individual group are the way to go! :) All the best!
Title: Re: Unconsciousness at 0 Hits
Post by: jasonbrisbane on May 20, 2009, 10:15:14 PM
Going back to the original point:

Quote
"Can a character at zero hit points SAY something - particularly in the context of a dramatic moment in the course of ROLE playing?"

Id say "yes".
if the character is injured, and bleeding then I'd make them make a conx2 roll to overcome there injuries for the round to say somehting, then next round, being a negative hits, they'd be unconcious.

If they werent bleeding then they'd need to make a Conx2 roll per round (harder difficulty every round?) to stay awake for that extra round of dramatic effect! This would allow the player to make an absurdly difficult maneuver after 10 rounds to make a "monty python" type speech "no, I'm not dead yet, just very hurt" speech, if your REALLY into that thing!

(I know I can see using this in OUR games!  :D )
Title: Re: Unconsciousness at 0 Hits
Post by: jolt on May 21, 2009, 10:46:17 AM
jurasketu:  Apparently, I was reading more into your posts than you intended.  I apologize for that.  As for making feeble actions at 0 hits, isn't there already a rule in place for that?  Or maybe I'm thinking of RM...

jolt
Title: Re: Unconsciousness at 0 Hits
Post by: jurasketu on May 21, 2009, 11:35:47 AM
jolt-

Quote
Apparently, I was reading more into your posts than you intended.  I apologize for that.

It can be hard to read the context of a post and so clarity/intention can easily go astray. And I apologize for getting frustrated and not saying what I meant clearly in the first place.

'Feeble actions' is definitely a good word for it.

Robin
Title: Re: Unconsciousness at 0 Hits
Post by: Pat on May 22, 2009, 06:41:33 AM
IMHO if a player was exactly 0 hits then I would allow them to say something (not a huge speech but something along the line of "You got me you Son of a...." clunk unconscious. If a player is less than 0 then I'd say no because the player is unconscious so therefore, can't speak. If GM's rule that a player can speak at negative hits then there would be little to stop a player casting a spell (if his style is verbal).

Also, it has to be remembered that a character is not aware when he will go unconscious, only the player is. When a character gets low on hits they may feel woozy or unbalanced but they won't know exactly when they'll go down. Therefore they may shout for help, make speeches etc at the woozy stage, but if they ignore the warnings and get to negative hits, then bad luck, I hope your party mates saw you collapse bleeding from your eyeballs and are willing to help.  ;D