Official ICE Forums
Systems & Settings => Spacemaster => Topic started by: Gallowglacht on March 11, 2015, 03:41:34 PM
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Let's just say I like SM:P, because I do, is there anything from SM2 I should grab from DTRPG? Not to replace SM:P but to supplement it? Or does SM:P basically cover the same ground?
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The only thing that SM:P does not have is a set of vehicle combat rules, so you can adapt the SM2 Star Strike and Armored Assault rules to SM:P. But note the ship construction rules are different in SM2 and SM:P.
MDC
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SM:P does cover vehicle combat, but not with the detail Star Strike or Armored Assault did.
SM:P is good to go all by itself, though Robotics Companion is an absolute must imo.
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Thanks for the answers guys :)
SM:P does cover vehicle combat, but not with the detail Star Strike or Armored Assault did.
SM:P is good to go all by itself, though Robotics Companion is an absolute must imo.
What is Robotics Companion? I don't see it listed in the SM2 section of DTRPG.
It isn't the Tech Law: Robotics Manual is it? If so I have that. I think I have all the SM:P books, there were 7 right?
I remember being quite happy with the vehicle combat back when I ran my SM:P game.
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It isn't the Tech Law: Robotics Manual is it?
Yes it is.
SM:P is a big favorite of mine. So sad no new materials followed.
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Yes but IIRC the starship combat rules in SM:P are very basic and not hex base at all. In fact IIRC R. Defendi said that there was to be a StarStrike like book for SM:P but it just did not happen.
MDC
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Yeah, we had a more advanced system planned but we never got to it. I wrote up Silent Death conversions, and that's what I used through most of playtesting.