Official ICE Forums
Systems & Settings => Spacemaster => Topic started by: Denalor on April 24, 2014, 03:02:06 AM
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SM:P doesn't really go into detail about activity cost during space combat.
- E.g. how much activity does it cost to increase DB via EW ?
- E.g. how much activity does it cost to jam communications via EW ?
- E.g. how much actitvity does it cost to make a Combat Pilot maneuver ?
- E.g. how much actitvity does it cost to fire HEPs ?
- E.g. how much actitvity does it cost to fire Missile Launchers ?
- E.g. how much actitvity does it cost to make a sensor scan ?
- E.g. how much actitvity does it cost to jam incoming topedoes via EW ?
- Etc. etc
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As such there is no indication how much you can actually do in a single round, or what malus you may incur by doing more than a single action.
SM:P does mention that even during space combat the normal time increments are being used (as opposed to e.g. Traveller), which therefore includes the phases of Snap, Normal and Deliberate.
Surely there must be some kind of penalty involved if you were to
- Maneuver with Combat Pilot
- Shoot Missiles
- Shoot HEPs
- Change facing of Screens
- Deploy decoys
- Jam Torpedoes
Well, yes, of course, you can only do three things, because of Snap, Normal and Deliberate requirements.
Any ideas ? Or did they mention this kind of thing in any other book/source?
The main interest in this question is actually piloting/fighting with and/or against SMACs.
Star Strike had the requirement that pilots may only fire fixed/forward mounted weapons and that offensive Combat Pilot allocation may only benefit the pilot himself.
Almost all the Imperial SMACs have flexible mounts instead, and both Slashing Blow III and Death Howl II have a turret mounted Missile Launcher. All have decoys and all have active EW.
Just what can a SMAC pilot really do in a single combat round ?
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There was no rules in the SM:P book universe per say but they did plan on releasing a SM:P "Star Strike" type book but they did not get it done.
MDC
I would use the rules in SS and AA and adjust them for SM:P game. That is what I did.
MDC
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That is a good solution.
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SS being Star Strike
AA being Armored Assault
Right ?
I actually intend to do the same... someday ;)
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Yes SS is Star Strike and AA is Armored Assault and you can pick them up on DrivethroughRPG on PDF.
MDC
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Yes SS is Star Strike and AA is Armored Assault and you can pick them up on DrivethroughRPG on PDF.
MDC
Or if you can find a used copy of the original boxes, then you could get all the cool cardboard tokens (if they are still in good shape in that particular boxed set). They are both very good products though (would love to see something like that released for both SMU and HARP-SF (would be great to include such a product with information for both of these newer rules sets).
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You should probably vary this according to setting and in particlaur the amount of computer power available. The workload on modern combat aircraft (c2010) is significantly reduced by the use of computer systems - Direct Voice Input for instance on the Eurofighter F2000 Typhoon could easily accept commands like that to vary sub-system performance. Go 200 years into the future and what would we be capable of then?