You are very brave to head back into programming after that long! It is about the same for me, did a bit way back in the day, but then I couldn't motivate myself to get back into it the last 10 years or so. Tip of the hat to you!
Don't know if I'd call it bravery. Probably foolishness. More likely non-sexual masochism. But I'm trying. Might take a year or two, but I'm trying. Have to admit, programming is so different than when I did it "a long time ago, in a galaxy far, far away."
I really like your approach, but I was hoping for a random system generator as well, maybe i am just not seeing it. i see some code that would generate a random star, but i don't see a way to actually generate a system. this would make it more useful for a gm if you could make it generate an entire system with a button. then the gm could go back and edit any data they wanted to. your system is great but for most games it is helpful to have it generate rather than only compute data.
Sorry if I caused any confusion.
Currently, there is no simple "generate stellar system" function, yet. That is what I am still working on. Again, programming is so different than when I did it "a long time ago, in a galaxy far, far away." I am literally having to reteach myself as if I never had any programming experience. Even when I took the C++ course in college, it was so different than the old, original C I used way back when. Most often, I find myself saying,
"Why in 7734 did these ___holes make everything so damned difficult. It was so much simpler back then." But, computers are more complicated, thus, the programs need to be more complicated. Or, the programs need to handle more complicated functions.
having a first page with 'generate system' and then output either to the copy/paste box or maybe csv format would be helpful. if it does this i just didn't see it. this is especially true because your system is quite crunchy. for instance with the planet calculator, you ask for rotational period in seconds! i am just not very likely to want to do the work to think wha that would be for any system body, let along a group of them! i understand that this is probably not what you set out to design, but i hope the feedback is useful.
Thanks!! The feedback is actually very useful. Perhaps I should include a method for users to enter the rotational period in days, hours, minutes, and/or seconds and use the program to convert to total seconds. I never thought of that. Thanks for the feedback. I will keep this in mind as I continue working on the program. One problem I have is that I assume (ass-u-me) everyone else knows what I am talking about when I say things like "rotational period must be seconds."
and i did enjoy the sceince discussion that went alng withth the sytem! you definately succeeded in educating at least one small part of the 'masses'!
Such high praise. Make an old man blush with pride. A teacher's greatest pride comes when a student says, "Oh, I see." At least, one of my college instructors told me that his greatest pride that came from teaching is seeing that "light bulb" light up in a student's head.
Be nice if more would give me feedback. Good or Bad, I would accept it.
rmfr