The first one is about a topic often discussed when people start talking about RM: the lenght of character generation.
Now, I'd like to introduce some new people to the game so what I'd want to do is to streamline the process and make it as quick as possible.
So, what tips, tricks and HRs do you have to speed up character creation?*
I'm thinking of using RMFRP, but I'd like to hear suggestions for any edition as I'm still not sure about it.
Pregens or partial pregens is a safe way to go...
If you want to speed up normal character creation...
*Show them a skill list with the skills you plan to use in your game/setting/story. No use forcing them to reject skills that you have no intention to using a game table
*Let them choose stat bonuses instead of stats and explain that each +1 means one more % in chance to succeed without training. The stat allocation system in the books may not be time consuming in itself, but a newbie must either let you do their chooses or aim in dark since they don't understand the game well enough to make stat selection. (random stats like RM2 is also a possible solution to this problem)
*Show the master NPC values for their profession and target level suggest that these values are reasonable targets if they want a balanced character.
*Drop Training package discounts and use the including skills in TPs as suggestions of skills to fit a concept. Training packages are badly balanced discounts where the benefit differ depending on profession, a newbie that can avoid sitting down and try to work out what TPs gives best cost benefit and fit their character concept is a happy newbie.
*Let them describe their characters background and you make suiting talent choices. Talents and background options are not balanced enough that all of them can fit any game and there is no use in forcing the newbie look at talents that you never will allow at your gaming table.