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SysOp's Guide

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NicholasHMCaldwell:
I direct the readers' attention to the following TGC editorial:
http://www.guildcompanion.com/scrolls/2006/feb/wordsfromthewise84.html

where the probable topic list for SysOp's Guide is sketched.

Best wishes,
Nicholas

chk:
sniff. no starships...

(ducking rapidly, so as to avoid the Foam Bat of Retribution...)

NicholasHMCaldwell:

--- Quote from: chk on March 29, 2007, 04:19:49 PM ---sniff. no starships...

(ducking rapidly, so as to avoid the Foam Bat of Retribution...)

--- End quote ---

"This chapter of the SysOp's Guide will take technology to the next level by presenting rules and SysOp guidance for creating new equipment and vehicles."

vehicles includes starships (and indeed will probably be mostly spacecraft)

Best wishes,
Nicholas

lazarus:
Looks like a good topic list :)  I suspect that integration with HARP Fantasy could be joined in with all the Campaign stuff as well - Science Fantasy and backwater worlds, and fantasy worlds with some supertech are all SF subgenres, after all.

The chapter I most look forward to is the creatures and species chapter ... defined guidelines for creating races!  Woo! ^_^

Laz

pork:
i would like to see rules for handling computer and software, because in some settings it is importent (e.g. cyberpunk). 

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