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#1
Rolemaster / Re: Item weight RMU Core Law A...
Last post by jdale - February 08, 2026, 06:59:06 PM
I'm sure we discussed it somewhere, but can't find it. I think it came down to two things:

1) The short sword is based on earlier period short swords and the arming sword is based on later period arming swords, because by the time metallurgy was good enough that arming swords were practical, there was a lot less point in making a short sword. This is an inherent problem for the whole assortment of weapons, we pretend everything co-exists at the same moment, and consequently there are different hidden assumptions about technology for different items. By the time you are making arming swords, you could make a better short sword.

2) Even with that said, I think the short sword is probably a bit too heavy.

So between those two things, I think taking a pound off the short sword is not unreasonable. If you wanted, you could also up the price a few silver to distinguish the quality. But this is not rules as written, you'll have to convince your GM.
#2
Rolemaster / Item weight RMU Core Law Armin...
Last post by Ruffie - February 08, 2026, 03:53:01 PM
This is going to sound like a question which might have been asked before but is there a specific reason why a short sword is heavier than an arming sword? Even if the Short sword does attacks one step smaller. I see that it does have a bit more strength against breakage but overall is a lot smaller.

Any thoughts on this? I'm trying to find out why it would be heavier? Our Rogue really needs the 0.5 lb...
#3
General Discussion / silenzio rias augusta learn
Last post by FoxHig - February 08, 2026, 01:32:02 PM
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#4
General Discussion / Sizzling Hot aplikacja mobilna
Last post by TerraKasom - February 08, 2026, 10:52:09 AM
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#5
Rolemaster / Re: Common Abbreviations for R...
Last post by Hurin - February 08, 2026, 10:06:56 AM
Yeah, I like SMC0, SMC1, and SMC2.
#6
Rolemaster / Re: Common Abbreviations for R...
Last post by Elrich Maltah - February 08, 2026, 08:23:36 AM
If you adhere to what was used officially at the time, it would be SpaMCo. Easier to pronounce, but I always thought it was a bit clumsy.

There were actually three Spacemaster Companions, though, and Companion I was not the same as the original Companion. Based on that, we might use:

SMC (or SMC0?)
SMC1
SMC2
#7
General Discussion / Pobierz Sizzling Hot na telefo...
Last post by LisaOpeta - February 08, 2026, 05:20:34 AM
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#9
Rolemaster / Re: RMU Creature Law typos and...
Last post by wibobm - February 07, 2026, 01:46:32 PM
Quote from: wibobm on February 07, 2026, 01:02:07 PMFell Beasts have light-boned talent.  Their HP should be 621 vs. 828 as a result.

I think several (if not all) creatures with this talent are impacted.
#10
Rolemaster / Re: RMU Creature Law typos and...
Last post by wibobm - February 07, 2026, 01:02:07 PM
Fell Beasts have light-boned talent.  Their HP should be 621 vs. 828 as a result.