Hi,
The spell description sounds ok to me.
Pat, you are right in that it affects one attack.
If someone were to take a 80 cold slash then the first critical rolled would be "resisted" (effects held for the spells duration) and the second critical would still be effected. (Of course you could always ask the GM to check the cold crit first, or the slash, if you wanted...
)
If you wanted it to affect BOTH the cold Crit and the Slash Crit, then you would need Two castings to affect Both Criticals.
(Yes, even though they are from the same wound - that is why magical weapons or Warrior mages spells cast on weapons are so deadly and prized!)
BUT, if one attack was " -30 bleed at 2/rnd", then you cant affect this spell - the -30 makes it a medium critical wound and thus the entire wound cant be affected.
Sorry, the type of critical the player inflicts is irrespective of the damage that they CAN inflict.
For this spell I believe (Note: I dont have any books with me...) that there are two options: You cast the spell and you can affect the first light critical you receive from affecting you. You could also wait to get hit (ie -25), then try to cast the spell with the -25 penalty and hope you have enough bonuses and high enough roll to pull it off. Then you can pick which wound to Resist....
Rasyr, perhaps you can help (since I dont have any books near...)...
How long does it take to use the Healing skill on someone? is this given in the HARP core book? I cant remember...
If it is a couple of minutes (which I would suspect ie in order to get bandages, unwrap them, clear/clean the wound (including compressing the skin, etc), put the bandages on ("healing would stop here but the healer still spends a few rounds puttign the excess bandages away again) then is there a mechanism by which we know how long it takes? ie light wounds take Z minutes, medium Wounds take 2 x Z minutes, Critical Wounds take 4x Z minutes?
Thanks in advance.
For the length of the duration - if you were bleeding and not near a cleric you could extend the duration and ride for help to the nearest town, back up the dungeon to help, etc... You could probably do the same thing with Minor Healing (healing bleeding as you keep bleeding out but then you have to stop, recast, mount up and ride away.... And you might not have a lot of PP's so this would be bad to rely on.... <evil grin>
The # of rounds for the resist now become very important if you need the light wound negated whilst you use the Healing skill on the wound (ie yourself or on other people) otherwise the penalty will affect your healing skill roll...