What good is Staying? It seems like you could gently push something against the wall/floor, but it "can't be moved by staying alone!?
So this is for hanging pictures or impromptu coat racks... Maybe a tradesman carpenters' List
If you exert more force than the objects rest mass, it
should move "by staying alone".
How about Staying as an ion drive for levitation; since floating/flying is so hard to do.
While I'm on this rant;
Vibrations I- Shouldn't this be a great defense vs. missile attacks? A vibrating arrow/bolt should have awful accuracy. Might break glass/pottery... Maybe good vs. potions/lit lanterns "If they fail RR." Yes, it's weak, but also a 1st lvl spell.
Staying I -Should be Staying II. 'Nuff said.
Telekinesis I - This is good for short people who can't reach the top shelf. Even if you were in jail and used this to move the jailers keys, every GM I've ever known would still have the keys make noise! Again, this should be TK II.
Vibrations II- Now, we're finally up to melee weapons, or actual bows/crossbows! Also, at 5x the vibrational poundage(?), the above should apply; make a RR -20, or so. Should make a nifty sander as well!
Staying II- Finally, after attaining the ability to grasp 5th lvl spells and about 8th lvl to cast it safely, you can make something "stay" at 5lbs force; but not move? What is the use? Perhaps we shall call this "Hang Heavy Coat, Temporarily."
Let's jump ahead...
Aiming - OK, you can give target archer (only) +50 OB to the shot they're about to make if you touch them, concentrate on their mind and can see the missile the entire time. Call me crazy, (Mr. Crazy) but shouldn't the "target" be the missile? No where else on this list does a spell require the caster to mind link in such a way. Spells on the list just involve "pushing" stuff around. This type should be in a Pimp Archer's Mind list, or something. IMHO, it targets "missile."
On a related note, a Vibrations II + helmet would just be a bad day...