Author Topic: The Spell Law Game  (Read 3012 times)

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Offline Mordenkainen

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The Spell Law Game
« on: April 30, 2008, 07:26:17 PM »
Here's the deal. Each poster selects a spell from Spell Law (any version), preferably an obscure, rarely used or seemingly useless one, and the next poster imagines (or retells from actual play) a cool scenario in which it could be used in-game. The use of the spell needs to be

(A) useful in advancing the character or party's goals, if used by a PC;
(B) useful in advancing the story, if used by an NPC; or
(C) just plain cool.

For example:

Vaporize Water (Fluid Destruction, Sorcerer Base)

Today was to be the day in which all J'Rharkor's plans came to fruition! With the easily influenced stripling Miandor on the throne, HE would have the true power in the City of Belareth! And then there would be no stopping him...

All that was needed was the final consecration, and the baptism in the Sacred Basin to show the High God's approval. What could be simpler?

As the crowd gathered to witness the baptism, J'Rharkor could barely restrain his glee. The Holy Water was carefully poured into the basin to the cheers of the crowd. But as Miandor and the priest (puppet of J'Rharkor that he was) ascended the steps to the Basin, there was a hissing and fizzling. With a rising of steam, the Holy Water had simply disappeared! Those of the crowd on the balconies attested that the Basin had simply gone bone dry. The tumult was immediate! Clearly, the High God was not in favor of Miandor. Gaining courage from this sign in their favour, anti-Miandor factions in the crowd began to raise havoc as a riot broke out. Miandor was quickly escorted from the platform.

Watching from the side, J'Rharkor's eyes bulged and his nervous tic made a reappearance. He hurried off to seek the sanctuary of his lab amid the company of his golems.

Somewhere in the crowd, hurrying to rejoin her companions, Fiacha smiled. Though barely out of her apprenticeship, she had tasted the power her sorcerous studies made possible! And soon, the way could be cleared for the righteous ruler of Belareth to be unveiled!



OK, so you get the idea, though you don't have to write a mini-story, just a quick idea is fine.

The first spell is:

Speed Growth (Plant Mastery, Animist Base)

Offline Mordenkainen

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Re: The Spell Law Game
« Reply #1 on: May 04, 2008, 12:23:00 AM »
Everyone is stumped, then?  ;D 

OK, let's see what I can do with Speed Growth...

So the animist locates some Cusamar (a rare healing flower). It's pretty late in the afternoon and he needs to make camp. Before doing so, he casts Speed Growth on the Cusamar. In the morning it has experienced 5 days growth, and the GM rules that instead of 3 doses there are now 5 doses.

Next Spell:

Loosen Earth (Earth Law, Magician Base)

Offline Mordenkainen

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Re: The Spell Law Game
« Reply #2 on: October 06, 2008, 12:30:15 AM »
bump, because despite the total lack of response I still like the idea...

Offline Langthorne

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Re: The Spell Law Game
« Reply #3 on: October 07, 2008, 08:09:43 AM »
OK, I'll play:

The poor state of the king's road north of Launde (Loosen Earth) has made merchants and travelers easy prey for bandits and highwaymen.

Next spell:

Living Gauge (Weather Ways, Open Channeling)



:flame:

Offline yammahoper

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Re: The Spell Law Game
« Reply #4 on: October 07, 2008, 10:17:46 AM »
So I have to look the spell up too?  How about posting the spell description?

From memory, Living Guage allows the caster to know just about everything about the weather...
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Usdrothek

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Re: The Spell Law Game
« Reply #5 on: October 08, 2008, 06:39:39 PM »
I know this is out of sequence, but this has just happened to us in our current adventure:
loosen earth

After 3 unfortunate adventurers fall into a spiked pit, one is badly hurt, one stunned and one unhurt. before they can recover a magician casts lossen earth on the sides of the pit, causing it to collapse and bury the people below.

Offline rdanhenry

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Re: The Spell Law Game
« Reply #6 on: October 09, 2008, 12:06:19 AM »
Living Gauge provides accurate information about the atmospheric conditions. Combined with Advanced Math, the caster can then determine the influence of the weather on the flight of a missile and advise the fighter who is setting up a long shot with siege engine or bow, providing his friend with a +10 to his OB. (Seems reasonable to me.)
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Offline yammahoper

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Re: The Spell Law Game
« Reply #7 on: October 09, 2008, 08:21:14 AM »
Living Guage would be a great spell for tracking a Fog Demon.  It might also be used to track a high level mentalist using Mist Form spells, since the spell would reveal relative humidity.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Greyaxe

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Re: The Spell Law Game
« Reply #8 on: October 09, 2008, 09:12:43 AM »
Living Guage


The adventurers cast living guage as they travel blind through the cavern, suddenly the caster stops the party with a cry of glee, there is moisure in the air we must be close to an exit.  Quickly he hurries forward into a pool of caustic slime.



Next spell, repel insect.
« Last Edit: October 09, 2008, 10:01:14 AM by Greyaxe »
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Disclaimer: All of Greyaxe's statements are spoken and written with sarcasm and double meaning, unless the reader says the post is brilliant and insightful as written in which case it was intend that way.