Author Topic: High level characters in RMU: An observation  (Read 690 times)

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Offline Thot

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High level characters in RMU: An observation
« on: September 07, 2023, 01:05:29 AM »
For the fun of it and in order to master the system, I like to make my NPC's as real player characters with the excel character sheet, and making them plausible. I use a general rule of thumb in my game world that an NPC will level about every two years once they have reached the age of 15-20 (depending on biography) and can be called adult. That means sorcerors in their late 50s will usually hit level 20, and if I have a 100 year old cleric, well, you can do the math.

I just made such a cleric who used to be a fisherman's daughter, and was trained to be a magical healer only after she reached level 2. Her whole biography is reflected in what she learned when (which the excel character sheet makes good record of, really, this piece of bytes is just an awesome play aid). She learned carefully, usually only one rank per level per skill, to make the most out of her time, and still couldn't learn everything that would have been optimal. Instead, she had to make tough choices and postpone some things to later, and some things she never got to learn despite the initial intention to do so. She still hasn't learned any weapon skill, for example (and at 104 years of age, she'll probably not do it before she dies).

What I noticed is that even at extremely high levels, RMU characters will NOT know everything and not excel at all the things there are. They remain… playable, for lack of a better word. I am not sure that is actually BETTER than in previous editions, as my games there usually took place at the lower levels, but it is GOOD.

My current campaign will eventually feature player characters of level 50 or more by design. i am really looking forward to it after having built a few NPC's of levels 17-41. I would suggest: If you have any anxiety about playing RMU at higher levels, let go of it. The characters aren't omnipotent even then, but very diverse in their development. And of course, this is RoleMaster anyway, so character death even against low-level opponents is always on the table... :->

Offline MisterK

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Re: High level characters in RMU: An observation
« Reply #1 on: September 07, 2023, 02:52:09 AM »
The problem with high-level characters is not the raw power (or, in cruder terms "the size of their fireballs" :)). Rather, it is their out-of-combat magical abilities that can have a significant impact on the way you set your story. Spells such as Submerge Self (Mystic) can really have a major impact on the game because the player does not control their character over a potentially long period of time (with the expected benefit of getting valuable information when they regain control). Managing that requires a significant change in gaming paradigm.

Another problem is that of scope. I don't know about you, but I don't expect 50th level people to just 'adventure' - they should have had that beaten out of them much earlier. They have lofty goals and ambitions, and plans. They have organisations, retinue, contact networks, troops, allies in high and low places, possibly demonic or extraplanar informants and minions. They can use information acquisition spells and rituals that are simply out of the scope of lesser characters. They can set plans in motions that lesser characters could not dream of. The scope of what they get involved in is different, and that is, in my opinion, a significant challenge as well, especially if you plan to have the same old regular gaming sessions where everyone sits at the same table and takes turn acting.

But if your expectation of 50th level characters is that they are just high-powered versions of 5th level tomb raiders, I don't see any issue with that. Regardless of the system, as long as you can create opponents that have similar abilities and play those abilities efficiently as a GM, there is no issue with high-powered characters.

It's just that there is, in my opinion, a major difference between a *high-powered* and a *high-level* character. Playing a high-powered character is just turning the damage output to 11. Playing a high-level character is playing Bleys in 'Nine Princes in Amber'.

Offline Thot

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Re: High level characters in RMU: An observation
« Reply #2 on: September 07, 2023, 06:16:38 AM »
I am not sure your reply has much to do with the post you replied to.

Offline MisterK

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Re: High level characters in RMU: An observation
« Reply #3 on: September 07, 2023, 10:07:10 AM »
This was mostly a reaction about your last paragraph.

I could have reacted to your first paragraph by saying that getting one level per two years of age was a sure way to have most elves at level 100 or more, but 1) that might be your intent, and 2) your game world might not include long-lived races. And while I tend to scale level according to age differently (using a geometric scale : +1 level two years after end of apprenticeship, +1 level four years after that, +1 level eight years after, and so on), it's a question of taste - I don't want the average 50-year-old to be level 20-somthing by default, I want them to be level 5 or 6. YMMV, and all that.

But my reply was to indicate that the problem with high-level characters was indeed not that of increased combat impact, but from other aspects that might be more difficult to manage. And I think it has something to do with your original post - perhaps not the kind of reply you were expecting or even wanted, but I don't think it was off-topic.

Offline B Hanson

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Re: High level characters in RMU: An observation
« Reply #4 on: September 07, 2023, 12:07:55 PM »
We've been test playing 50th lvl adventures for a few years now and I have another run through next month with a new group. I haven't restatted for RMU, but I'm not sure there is that much difference (although I'm using BASiL spells (which some think are a bit overpowered).

Anyway I've got some posts on high level adventures over on the Rolemasterblog.com
www.RolemasterBlog.com
Other stuff I've written: https://tinyurl.com/yxrjjmzg
Files Uploaded: https://tinyurl.com/y47cfcrc

Offline Thot

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Re: High level characters in RMU: An observation
« Reply #5 on: September 07, 2023, 10:51:38 PM »
(although I'm using BASiL spells

What is BASIL?

Offline jdale

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Re: High level characters in RMU: An observation
« Reply #6 on: September 07, 2023, 11:16:38 PM »
(although I'm using BASiL spells

What is BASIL?

https://ironcrown.co.uk/ICEforums/index.php?topic=16681.0
https://ironcrown.co.uk/ICEforums/index.php?topic=16688.0
https://ironcrown.co.uk/ICEforums/index.php?topic=17405.0
System and Line Editor for Rolemaster

Offline Thot

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Re: High level characters in RMU: An observation
« Reply #7 on: September 07, 2023, 11:16:59 PM »
(although I'm using BASiL spells

What is BASIL?

https://ironcrown.co.uk/ICEforums/index.php?topic=16681.0
https://ironcrown.co.uk/ICEforums/index.php?topic=16688.0
https://ironcrown.co.uk/ICEforums/index.php?topic=17405.0

Thanks!