Like many of you, I have watched the Rings of Power season finale (twice, actually), and a thought came to my mind from it which I'd like to share:
In the show, the three Elven rings are created out of extremely rare materials, but the actual creation process takes mere weeks, if that long.
In RoleMaster, however, creating items that powerful requires mostly time, and while magical materials may also be needed, they're usually if not easy, then at least rather simple to acquire.
Comparing these two approaches to make the resulting magical items special, I must say the latter approach is much more adventure-friendly, much better suited to RPG's. It requires quests to acquire those special items, the actual enchantment process can be done by player characters (if they are educated accordingly), and the amount of items in the game world is much better controlled simply by controlling the availability of those special components.
Consequently, I now ponder how one would modify the various RoleMaster Treasure Companions magical items creation methods to fit this. Remove the time (or boil it down to the raw materials working phase), then assign every type of item a special substance required for their creation? Or how would you do it?