Author Topic: problem with herbs' prices & descriptions  (Read 4553 times)

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Offline markc

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Re: problem with herbs' prices & descriptions
« Reply #40 on: September 27, 2011, 09:53:07 AM »
 I know people who drink who consider ice to be a magical herb.  ;D
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Offline Marc R

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Re: problem with herbs' prices & descriptions
« Reply #41 on: September 27, 2011, 10:55:36 AM »
I think the default pricing is intended to reflect a fairly open, central market value. . .ala "What would it cost in Rome". . .allowing for a lot of tweaking to fit local conditions and the GMs feel for things.
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Offline kevinmccollum

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Re: problem with herbs' prices & descriptions
« Reply #42 on: September 27, 2011, 06:29:52 PM »
Quote
I think the default pricing is intended to reflect a fairly open, central market value. . .ala "What would it cost in Rome". . .allowing for a lot of tweaking to fit local conditions and the GMs feel for things.

I agree. The herb might be very rare from a very limited area. The price would most likely reflect it's cost in an "average" market but would cost much less in it's home area. For example, an herb harvested in the frozen wastes at the foot of a glacier for one week of the year would cost MUCH less in the village of a nomadic tribe IN he frozen north. At least that is how I work it.

Offline kasalin

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Re: problem with herbs' prices & descriptions
« Reply #43 on: September 28, 2011, 11:35:43 AM »

What about updating the chart to show price modifiers instead of some absolute costs?

Every herb would be assumed to have the same base cost, but then modify that cost by region herb grows in, region herb being purchased in, scarcity, effect, special prep prior to purchase, etc.

Then if your base currency is copper, apply the modifiers and get your costs.  Same for gold. 

This way, the costs have a common, repeatable construction and can easily be ported between currencies.

The resulting chart may not be pretty though.
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Offline Marc R

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Re: problem with herbs' prices & descriptions
« Reply #44 on: September 30, 2011, 12:55:02 PM »
Depends on your version of RM, but I'm pretty sure the RM2 Campaign law had all sorts of market variation tables.
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Offline intothatdarkness

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Re: problem with herbs' prices & descriptions
« Reply #45 on: September 30, 2011, 02:12:39 PM »
Depends on your version of RM, but I'm pretty sure the RM2 Campaign law had all sorts of market variation tables.

It did as I recall. You had town cost, urban cost, and so on. There were some other variations as well. Pretty good stuff, actually.
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Offline markc

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Re: problem with herbs' prices & descriptions
« Reply #46 on: September 30, 2011, 02:44:49 PM »
Depends on your version of RM, but I'm pretty sure the RM2 Campaign law had all sorts of market variation tables.


The same is in GM Law also.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Marc R

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Re: problem with herbs' prices & descriptions
« Reply #47 on: September 30, 2011, 02:52:47 PM »
So it's available on both ends.
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Offline arakish

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Re: problem with herbs' prices & descriptions
« Reply #48 on: September 30, 2011, 04:33:06 PM »
Depends on your version of RM, but I'm pretty sure the RM2 Campaign law had all sorts of market variation tables.


The same is in GM Law also.
MDC

Specifically, pages 95-99.

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