Yes, it can be easily summarized in that you must include 'ball' spells in your 'directed spell' styles.
Another question, and I don't remember if I began a thread or I discussed it with a pal, is that the system needs some adjustments, as I use a magician I quickly saw the problem in spells, but looking in more detail I discovered that problem in some weapons too.
The problem are the bonuses applied to attacks, so for spells we usually have 0 or negative modifiers, and that is wrong, they should have positive modifiers compared to non-magical attacks, I'll explain it from another viewpoint:
- The OB system has not changed, using CC you usually have the same OB than before using it, so comparing old 'fire bolt' table and the new one 'fire table', we have that we need a positive bonus of about +10 ot +15 (I don't remember well sorry) to equalize them. If not, you have that some attacks (spells in this case or weapons) are less effective than before.
I think (I am not sure at this moment) that 'war hammer' is other good example of attack with less effectiveness in CC. In the other hand we have that 'broad sword' has no loss of effectiveness.
So, as summary, I like much the CC system as it simplifies the system in the same way than RMFRP simplifies RM2 (see bellow), but it needs some adjustment to really fit the combat system, in the way of changing some attack bonuses.
The simplification is good as now, for a new weapon, we only need an attack type, range (I to IV) and modifier. For more detail, we can add too armor modifiers (+5 light and -5 heavy armor, etc.). RM is able to be modified easily.