Recent Posts

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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by EvilWilliam on Today at 01:32:56 PM »
I'd go with a simple approach:

Illusion: light mirage (lvl 1)
Striking lvl 17
This would be an on-off constant weapon.  Maybe cheapen it with X per day casting?
(edited version)
2
Cyradon / Re: Cryadon setting book
« Last post by nash on Today at 10:36:51 AM »
So... Nicholas tasked me to have the manuscript finished by May. And it's nearly there. I expect to deliver it to him in the coming week. The manuscript itself is already ready and has been for a few days but I'm spending this time planning out the future products and cross-referencing against the work I have already done on the first adventure. I want to make sure that it all lines up and I don't have to retcon a load of stuff.

Next step is layout. The changes are pretty big so it's not as easy as adding a few bits in here and there. On the plus side, the art exists so that shouldn't slow it down.

In other good news I am further along than I had thought on the first adventure and working on the core book has renewed my enthusiasm for getting it done.

That's amazing!

Just to be clear; this includes the RMU conversion as well?
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Cyradon / Re: Cryadon setting book
« Last post by Jakob on Today at 09:39:55 AM »
Great to hear that!
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Rolemaster Software / Re: RM2/RMSS Monster stats generator
« Last post by deer_buster on Today at 07:15:47 AM »
There is an error with the Dark Drakes.  It is showing their Dark Breath attack as D Brawling.


Name: dark drake - mature (1 of 1)   Class: 4.1 Dragons (Great Drakes)
Level: 34   Size: Huge   Movement Speed: Very Fast   MM Bonus: 20
Base Move: 190   Max Pace: Dash (950)
Hits: 394   Crits: use Super Large Creature criticals   Attack Quickness: Fast   AT (DB): 16(50)
Bonus XP: K   Crit code:   Outlook: Varies IQ: High
Attacks:
+100 Huge Bite (AL&CL p69)
+120 Huge Claw / Talon (AL&CL p73)
+90 Huge Bash / Ram / Butt (AL&CL p85)
+60 Huge Horn / Tusk (AL&CL p79)
+80 D Brawling (AL&CL p71)
Habitat: (—)-(—,GO,—,—)-9
Treasure: yyz
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by OLF, i.e. Olf Le Fol on May 05, 2024, 07:45:13 PM »
AwesomeButImpractical.
"It seems that the designers put so much time into maxing out the "ultimate" factor of the ultimate attack that they forgot to actually make it usable."
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Progbaby on May 05, 2024, 07:04:35 PM »
For RMU, what we really want is just better art. Can we agree on that, at least? :)

Yum! ;D

I am curious, for those who can answer it, how you compare the art in HARP vs. RMU. And yes, I realize that is asking to compare apples to atom bombs.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 05, 2024, 03:10:32 PM »
...your basic understanding of how AI generated images are done is wrong.
You don't think they're generated using a combination of examples of many pieces of art... just like most living artists do?
My reply #33 and #36 should have answered this already.
You're going to need to be more specific.  Both AI and human artists use existing art to generate derivative art from.

Quote
AI generators use and merge pre-existing images, they can never in the near future learn to paint something on their own without relying on scraped databases of images and photos made by humans, scraped and used without said artists consent.
How does this differ from a human basing their new art on past art?

Quote
We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
Firstly, as I said in reply to that, we are actually partially arguing about inspiration (via the user inputting parameters), but ignoring that aspect of those posts...
Are you implying something partially copied by hand is okay but something partially copied digitally is not?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 05, 2024, 02:37:23 PM »
...your basic understanding of how AI generated images are done is wrong.
You don't think they're generated using a combination of examples of many pieces of art... just like most living artists do?
My reply #33 and #36 should have answered this already.
9
Cyradon / Re: Cryadon setting book
« Last post by Colin-ICE on May 05, 2024, 02:33:30 PM »
So... Nicholas tasked me to have the manuscript finished by May. And it's nearly there. I expect to deliver it to him in the coming week. The manuscript itself is already ready and has been for a few days but I'm spending this time planning out the future products and cross-referencing against the work I have already done on the first adventure. I want to make sure that it all lines up and I don't have to retcon a load of stuff.

Next step is layout. The changes are pretty big so it's not as easy as adding a few bits in here and there. On the plus side, the art exists so that shouldn't slow it down.

In other good news I am further along than I had thought on the first adventure and working on the core book has renewed my enthusiasm for getting it done.
10
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 05, 2024, 01:57:33 PM »
...your basic understanding of how AI generated images are done is wrong.
You don't think they're generated using a combination of examples of many pieces of art... just like most living artists do?
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