I do apologize for the time without reply. Non-rolemaster things were pressing me for time, leaving little on the side for hobbies.
Nice work. Unfortunately there is quite a few things that are not working for me. I cannot create a race or culture but it look unimplemented anyways.
That is true. So far, races and cultures have not been implemented yet. I put the menus there, but disabled, as a reminder to myself to add it later.
I cannot add ranks. I hit the buttons, but get no results. ... When leveling up I finally get the results from applying ranks.
At the moment, this is by design. Underneath the "Buy ranks" buttons are indicators to tell what the bonus will be after levelling up. I think that I should add another column in the table to say this as well. Perhaps have a "Start Levelling" button, and a "Apply Level-up" button. The first shows everything related to levelling up, and the second adds the new ranks in while incrementing the level.
Also, no information for items to really test it.
Very true, the item page is too blank at the moment. There is some grayed-out text in the "Name" and "Bonus" column, saying to right-click to add a new item, but I don't think it is intuitive enough. Perhaps adding a "New Item" button in addition.
Add child skill doesn't work, or produces results not expected.
Could you elaborate on this point? Right now, I cannot reproduce this error. Right-clicking and clicking "Add Child Skill" does add a skill for me, as a child of the clicked skill. Granted, the drop-down box is not opened by default, which is rather silly, and I should change that. Perhaps also have it select the name box so that it is obvious that the name can now be edited.
Also here are a few nitpicks
1) If it's possible it would be nice to not drag the whole white text box with the weapon, just the text. That way I can see where my mouse is pointing to and I get a more accurate result when I move.
Unfortunately, this is something that is set by the GUI package that I am using, and so it would be rather difficult to do so. It does, however, show a gray line where the dragged skill will be placed.
2) If I can enter my temporary value in the grid, it would be nice to change the potential value in the grid as well.
Huh. How silly of me not to have done that from the start. The next release will have that fixed.
3) It would be nice to have a "Done" button. It's not evident to finish a character by selecting the level up option on the menu.
I agree. I really need to work on the flow of how users use the program as they go through. I think that I want to make some sort of color-coding for making a character. Green meaning that the field has been filled. Yellow meaning that the field should now be filled. Red meaning that other fields should be filled first. Not bright garish tones, but softer tones. Also, having help messages pop up (and be easily disabled, of course), to guide players through the creation of a character.
4) When selecting a new character it would be better to default to the 2nd tab where the character creation actually starts.
Agreed. Done.
5) I think it would be better to actually rearrange the combat attacks in the skills to match the order selected in the character creation mode.
I agree. I have a bit of messy code that is handling the storing of skills, which I am currently in the process of cleaning up, and so that will come alone with the new implementation. Thank you for the suggestion on it.
That's all for now. Again... nice start.
Thank you for all the feedback. It is quite encouraging, and let's me know where I should be focusing next.
Right now, I almost have the pdf output finished. It works quite nicely on my machine, but I still need to package it up in a way that can be used on other machines as well.