I'd like to mention about modifing the casting rules to allow specialization and increase the versatility for spell casters.
We know that non-spell users rapidly have their main skills with high bonus, but for spell casters this is different, for the SCSM problem. Usually players don't cast spells that requires SCSM, for 2 main reasons:
- It has double failure, the SCSM and the spell casting, and the SCSM failure is very much dangerous (for E spells is mortal), and dificult, because we need a result of 26+ and the low open-ended roll is 5 (as any other open-ended roll).
- In the case of SCSM failure, prepare yourself!, and there is few people that like to die by their own spell casting.
For this, I think it would be a good idea modify the SCSM and auto-casting rules. It is easy, I propose changing the "if there is no negative modifers" (see section 14.0 of RMFRP main book), for "if the total modifier is not negative".
Actually we apply this for 'trascend armor', but I think that expand this for all spell casting is better. This will allow real spell specialization, because there are talents that give you bonus to spell lists, and with skills 'magical language' and 'spell mastery' you can increase the spell list bonus too, as these skills are developed by single spell list, we are talking about real specialization.
So, if you are specialized in 'telekinesis' you can move heavier objects than a non-specialized one, because you can use higher level spells of that list.