Hellooo
Well, Just to ask if someone starts a campaign BEFORE the fall of tarahir ?
I did it, the game start two month before the fall of tarahir ( and it took nearly twenty game session to reach it).
after more than one year of playing (once or twice a week) The player finally reaches the ritual with the first tear of life.
It was very interesting.
I start the campaign earlier than advised for one reason:
The fall of the city and the magical arrival in belynar could be some very railroad story,
but they are very epic and my players love epic game.
The fell of the capital of an empire, the opening of the royal road are stuff of legend and I thought they deserved to be played rather than just narrated.
I really congratulate the writers of this setting for those ideas.
( Gavin Bennet, Tim Dugger, Heike Kubasch thank you
! )
I stole your ideas shamelessly for gaming rather than background.
I tried very hard to left the player with a lot of freedom in the "rail road" of the events, they had their own adventures and objective while the Orsai advance.
They could see Greyson and some NPC trying to prevent the end of the city in the background while they made their own plot.
It Made the city very alive.
In my Game Greyson led some refugees only once the wall of the city fell and they escaped in total chaos trying to save belonging and friends.
I read Monarchies of God from Paul Kearney and about the fall of constantinople in 1453 at the hand of the turk and got a lot of inspiration from it.
The faces of my players when the Royal road opened !
(The scholar who knew about it and explain it to greyson was one of the player).
And the surprised when they arrived in the middle of a ruined city....
I felt that they would feel more implicated if they played the arrival in belynar in mid game rather that if I only told them about it in the introduction.
Of course the players couldnt have access to the cyradon setting to keep the surprise but it wasn't very difficult because they don't speak english very well.
( I'm not very bad in english just for fun it's not my mother tongue)
Does anybody make a similar choice for their campaign ?
If you 've got some player who know anything about the setting I advise you to do so I found it very rewarding and the players liked it a lot.
Now they feel very invested in the future of the city or to feed the few family and friend they manage to save.
But I feel a bit guilty about twisting the plot of cyradon that much, now i feel a bit disconnected of the game I read about in the forum.
Do you think i twisted the main plot too much by doing soo ? We played a lot and maybe I could have made better things during this length of time if we had only play post arrival in belynar.
does anybody advanced a lot in the post ritual event and had fun with it ?