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Rolemaster / Re: The problems with the "flesh golem"
« Last post by pastaav on Today at 03:05:20 AM »I don't agree that D&D defines what an Flesh golems means. Flesh golems as an animated pile of body parts stitched together and moving only due to golem magic is a common fantasy trope that exists in everything from live action movies to books. I have never encountered any Flesh golem while playing D&D, but have encountered Flesh golems in everything from RM to animes.
The weird thing about D&D is in fact that they insist on putting the Flesh golem classification on Frakenstein monsters despite the obvious differences to a golem. I suspect the background is that D&D recieved criticism about lacking rules for creating Frankenstain's monsters and the designer solved the issue by claiming their golem rules covered the Frankenstain case.
The same problem does not exist in RM, in Construct companion we have Golem creation on page 45 and Amalgam creation on page 89. Making it so that RMU cannot recreate the Flesh golem from previous editions because D&D have used the same monster name for other names is stupid. Considering that Nicholas wrote Construct Companion I think it is a given that RMU should stay compatible with previous editions so it is possible to make an updated Construct Companion for RMU.
The weird thing about D&D is in fact that they insist on putting the Flesh golem classification on Frakenstein monsters despite the obvious differences to a golem. I suspect the background is that D&D recieved criticism about lacking rules for creating Frankenstain's monsters and the designer solved the issue by claiming their golem rules covered the Frankenstain case.
The same problem does not exist in RM, in Construct companion we have Golem creation on page 45 and Amalgam creation on page 89. Making it so that RMU cannot recreate the Flesh golem from previous editions because D&D have used the same monster name for other names is stupid. Considering that Nicholas wrote Construct Companion I think it is a given that RMU should stay compatible with previous editions so it is possible to make an updated Construct Companion for RMU.