It rather depends on which way you want to go.
Converting Traveller adventures to Space Master is pretty easy, as is converting characters.
Going from Space Master to Traveller is much harder because you lose a lot of granularity and making SM and RM attack tables work on 2d6 is much more difficult.
At the moment I am regularly converting between Traveller and Rolemaster which is even more extreme going not only between systems but from hard science fiction to high magic fantasy.
Traveller Tech Level | Space Master Privateers Tech Level |
0 | 0-1 |
1 | 2-5 |
2 | 6-10 |
3 | 11 |
4 | 12 |
5 | 13 |
6 | 14 |
7 | 15 |
8 | 16 |
9 | 17 |
10 | 18 |
11 | 19 |
12 | 19 |
13 | 20 |
14 | 21 |
15 | 22 |
16 | 23 |
17 | 24 |
18 | 24 |
19 | 25 |
20 | 26 |
21 | 30 |
I would LOVE to see a Traveller style character generation system for Spacemaster. That would be a hoot!
1d100 | Result |
1-17 | +8 Strength (St) |
18-33 | +8 Quickness (Qu) |
34-50 | +8 Constitution (Co) |
51-67 | Gun Cbt (+2 Skill Ranks) |
68-83 | +8 Reasoning (Re) |
84-100 | +8 Memory (Me) |
1d100 | Gun Cbt |
1-8 | 1-handed Projectile |
9-15 | 2-handed Projectile |
16-23 | Support Projectile |
24-31 | 1-handed Energy |
32-38 | 2-handed Energy |
39-46 | Support Energy |
47-54 | Portable Launchers |
55-62 | 1-handed Edged Weapons |
63-69 | 1-handed Crushing Weapons |
70-77 | 2-handed Weapons |
78-85 | Bows |
86-92 | Thrown Weapons |
93-100 | Pole Arms |
- | Navy | Marines | Army | Scouts | Merchant | Other |
Enlistment | 60+ | 75+ | 20+ | 45+ | 45+ | 5+ |
>DM of +5 if | Reasoning (Re) 60+ | Reasoning (Re) 60+ | Quickness (Qu) 30+ | Reasoning (Re) 30+ | Strength (St) 45+ | - |
>DM of +10 if | Memory (Me) 75+ | Strength (St) 60+ | Constitution (Co) 20+ | Strength (St) 60+ | Reasoning (Re) 30+ | - |
Draft | 1-17 | 18-33 | 34-50 | 51-67 | 68-83 | 84-100 |
Survival | 20+ | 30+ | 20+ | 45+ | 20+ | 20+ |
>DM of +10 if | Reasoning (Re) 45+ | Constitution (Co) 60+ | Memory (Me) 30+ | Constitution (Co) 75+ | Reasoning (Re) 45+ | Reasoning (Re) 75+ |
Commission | 85+ | 75+ | 20+ | - | 10+ | - |
>DM of +5 if | Presence (Pr) 75+ | Memory (Me) 45+ | Constitution (Co) 45+ | - | Reasoning (Re) 30+ | - |
Promotion | 60+ | 75+ | 30+ | - | 85+ | - |
>DM of +5 if | Memory (Me) 60+ | Presence (Pr) 60+ | Memory (Me) 45+ | - | Reasoning (Re) 75+ | - |
Reenlist | 30+ | 30+ | 45+ | 5+ | 10+ | 20+ |
Traveller Skill | Possible SPAM Skill | My Pick for SPAM Skill |
Administration | Administration | ADMINISTRATION (In/Em) (Static Action) |
Air/Raft | ?AFV Driver-hover or grav | ? |
ATV | ?AFV Driver-ground based | ? |
Bribery | Bribery | BRIBERY (Pr/Re) (Static Action) |
Computer | Computer Technics | ? |
Electronic | Electronic Technics | ? |
Engineer | Power Systems Engineering | MECHANICAL ENGINEERING (Ag/Me) (Special Action) |
----- | ----- | • Starship Engineering |
Forgery | Forgery | FORGERY (Ag/Re) (Static Action) |
Forward Observer | ?missile artillery,survellance | ? |
Gambling | Social-gambling | GAMBLING (Me/Pr/ln) (Static Action) |
Jack of all Trades | ?fabrication,gimmickry | ? |
Leader | Social-leadership | LEADERSHIP (Pr) (Static Action) |
Mechanical | Mechanical Technics | MECHANICAL TECHNICS (Ag/Me) (Special Action) |
----- | ----- | •Starship Technology |
Medical | First Aid, medical diagnosis or practice or sciences | MEDICAL PRACTICE (Ag/Em) (Special Action) |
Navigation | N-space/Hyperspace Astrogation | HYPERSPACE ASTROGATION (Re/In/In) (Special Action) |
----- | ----- | N-SPACE ASTROGATION (Re/Re/In) (Special Action) |
Pilot | N-space or Hyperspace Pilot or Combat Pilot | ATMOSPHERIC PILOT (Ag/Qu) (Vehicular Movement) |
----- | ----- | HYPERSPACE PILOT (ln/Re) (Vehicular Movement) |
----- | ----- | N-SPACE PILOT (Ag/Me) (Vehicular Movement) |
Ship’s Boat | ? Atmospheric Pilot | ORBITAL PILOT (Ag/Qu) (Vehicular Maneuver) |
Steward | ?labor relations-cookery | COOKERY (Re/Ag) (Static Action) |
Streetwise | streetwise | ? |
Tactics | tactics | TACTICS (Re/In) (Static Action) |
Vacc Suit | CBA/Body Suit AT9-12/PABS | MANEUVERING IN ARMOR (Ag) (Moving Maneuver) |
----- | ----- | ----- |
Blade Combat | WEAPON SKILLS pick | ? |
Gun Combat | WEAPON SKILLS pick | ? |
Gunnery | ?missiles/Projectile Gunnery/Mount. Wp. Ambush? | ? |
Traveller Skill | Spacemaster Skill | Dev. Costs |
Administration | ADMINISTRATION (In/Em) (Static Action) | 3 |
Air/Raft | Driving* | Chart |
ATV | Driving* | Chart |
Blade Combat | Weapon Skills Close* | Chart |
Brawling | BRAWLING (Re/In) (Maneuver) | 4 |
Bribery | BRIBERY (Pr/Re) (Static Action) | 2/6 |
Computer | COMPUTER-TECHNOLOGY (Re/Me) (Special Action) | 3 |
Electronic | ELECTRONIC TECHNICS (Re/Me) (Special Action) | 3 |
Engineer | Starship Engineering (Ag/Me) (Special Action) | 5 |
Forgery | FORGERY (Ag/Re) (Static Action) | 4 |
Forward Observer | TRACKING (ln/Re) (StatifrAction) | 3 |
Gambling | GAMBLING (Me/Pr/ln) (Static Action) | 2/5 |
Gun Combat | Weapon Skills Ranged* | Chart |
Gunnery | Heavy Weapons* | Chart |
Jack of all Trades | FABRICATION (SD/Ag) (Static Action) | 3/5 |
Leader | LEADERSHIP (Pr) (Static Action) | 2/6 |
Mechanical | Starship Technology (Ag/Me) (Special Action) | 3 |
Medical | MEDICAL PRACTICE (Ag/Em) (Special Action) | 8 |
Navigation | Navigation* | Chart |
Pilot | Pilot* | Chart |
Ship’s Boat | ORBITAL PILOT (Ag/Qu) (Vehicular Maneuver) | 5 |
Steward | COOKERY (Re/Ag) (Static Action) | 2/5 |
Streetwise | SOCIOLOGY (Em/Re) (Static Action) | 3 |
Tactics | TACTICS (Re/In) (Static Action) | 3/5 |
Vacc Suit | MANEUVERING IN ARMOR (Ag) (Moving Maneuver)* | Chart |
* Choose one from charts below: | ----- |
----- | ----- |
Driving* | Dev. Costs |
CREW/MEMBER AFV (In/Ag) (Vehicle Maneuver) | 3/9 |
DRIVING (Ag/Qu) (Vehicular Maneuver) | 2/4 |
MARINE PILOT (Ag/Qu) (Vehicular Movement) | 3/6 |
----- | ----- |
Weapon Skills Close* | Dev. Costs |
1-handed Edged Weapons | See Wpn Cat Cost |
1-handed Crushing Weapons | See Wpn Cat Cost |
2-handed Weapons | See Wpn Cat Cost |
Bows | See Wpn Cat Cost |
Thrown Weapons | See Wpn Cat Cost |
Pole Arms | See Wpn Cat Cost |
----- | ----- |
Weapon Skills Ranged* | Dev. Costs |
1-handed Projectile | See Wpn Cat Cost |
2-handed Projectile | See Wpn Cat Cost |
Support Projectile | See Wpn Cat Cost |
1-handed Energy | See Wpn Cat Cost |
2-handed Energy | See Wpn Cat Cost |
Support Energy | See Wpn Cat Cost |
Portable Launchers | See Wpn Cat Cost |
----- | ----- |
Heavy Weapons* | Dev. Costs |
MISSILE ARTILLERY (In/Ag) (Maneuver/Offensive Bonus) | 8 |
HEAVY ENERGY PROJECTORS (In/Ag) (Offensive Bonus) | 6 |
MOUNTED WEAPONS AMBUSH (In/SD) (Special Action) | 6 |
PROJECTILE GUNNERY (In/Ag) (Offensive Bonus) | 7 |
----- | ----- |
Navigation* | Dev. Costs |
NAVIGATION (Re/In) (Static Action) | 2/6 |
N-SPACE ASTROGATION (Re/Re/In) (Special Action) | 5 |
HYPERSPACE ASTROGATION (Re/In/In) (Special Action) | 7 |
----- | ----- |
Pilot* | Dev. Costs |
ATMOSPHERIC PILOT (Ag/Qu) (Vehicular Movement) | 4 |
COMBAT PILOT (In/Ag) (Vehicular Maneuver) | 10 |
HYPERSPACE PILOT (ln/Re) (Vehicular Movement) | 6 |
N-SPACE PILOT (Ag/Me) (Vehicular Movement) | 5 |
----- | ----- |
MANEUVERING IN ARMOR* | Dev. Costs |
Light Body Armor (5-8) | 1/* |
CBA/Body Suit (9-16) | 2/* |
CBA/Exoskeleton (17-20) | 3/* |
Power Armor | 6 |
----- | ----- |
Weapon Categories | Dev. Costs |
#1 | 2/6 |
#2 | 3/5 |
#3 | 4/9 |
#4 | 5 |
#5 | 7 |
#6 | 9 |
#7 | 12 |
1d100 | 2d6 |
1 | 1 |
2 | 2 |
3-9 | 3 |
10-14 | 4 |
15-24 | 5 |
25-39 | 6 |
40-59 | 7 |
60-74 | 8 |
75-84 | 9 |
85-89 | 10 (A) |
90-97 | 11 (B) |
98-99 | 12 C |
100 | 13-14 (D) |
101 | 15-16 (E) |
102 | 17 (F) |
I am still on the fence regarding how to treat character levels.
I made approximately a million characters in Traveller, far more than I ever played. I think everyone did.Because its so damn fun!
Use 1D100 | Navy | Marines | Army | Scouts | Merchants | Other |
Enlistment | 58+ | 72+ | 17+ | 42+ | 42+ | 3+ |
DM of +8 if | Re 58+ | Re 58+ | Qu 28+ | Re 28+ | St 42+ | — |
DM of +16 if | Me 72+ | St 58+ | Co 17+ | St 58+ | Re 28+ | — |
Draft | 1-16 | 17-32 | 33-48 | 49-64 | 65-80 | 81-100 |
Survival | 17+ | 28+ | 17+ | 42+ | 17+ | 17+ |
DM of +8 if | Re 42+ | Co 58+ | Me 28+ | Co 72+ | Re 42+ | Re 72+ |
Commission | 83+ | 72+ | 17+ | — | 8+ | — |
DM of +8 if | Pr 72+ | Me 42+ | Co 42+ | — | Re 28+ | — |
Promotion | 58+ | 72+ | 28+ | — | 83+ | — |
DM of +8 if | Me 58+ | Pr 58+ | Me 42+ | — | Re 72+ | — |
Reenlist | 28+ | 28+ | 42+ | 3+ | 8+ | 17+ |
1D100 | Navy | Marines | Army | Scouts | Merchant | Other |
1-4 | +8 Qu | +8 Qu | +8 Qu | +8 Qu | +8 Qu | -8 Pr |
5-8 | +8 Me | +8 Co | +8 Me | +8 Me | +8 Co | +8 Qu |
9-12 | +8 Co | +8 St | +8 Co | +8 Co | +8 St | +8 Co |
13-16 | +8 Re | Administration (In/Em) | +8 St | +8 Re | +8 St | +8 St |
17-20 | +8 Pr | Chart 1 | Administration (In/Em) | +8 St | Administration (In/Em) | Chart 1 |
21-24 | +8 St | Chart 1 | Atmospheric Pilot (Ag/Qu) | Computer Technics (Ag/Em/Re) | Chart 1 | Chart 1 |
25-28 | Administration (In/Em) | Chart 1 | Chart 1 | Electronics Technics (Ag/Em/Re) | Bribery (Pr/Re) SMC1 | Brawling (Re/In) RMC2 |
29-32 | Chart 1 | Chart 1 | Chart 1 | Electronics Technics (Ag/Em/Re) | Computer Technics (Ag/Em/Re) | Brawling (Re/In) RMC2 |
33-36 | Computer Technics (Ag/Em/Re) | Brawling (Re/In) RMC2 | Brawling (Re/In) RMC2 | Power Systems Theory (In/Re) | Electronics Technics (Ag/Em/Re) | Brawling (Re/In) RMC2 |
37-40 | Electronics Technics (Ag/Em/Re) | Computer Technics (Ag/Em/Re) | Computer Technics (Ag/Em/Re) | Chart 3 | Electronics Technics (Ag/Em/Re) | Bribery (Pr/Re) SMC1 |
41-44 | Power Systems Theory (In/Re) | Electronics Technics (Ag/Em/Re) | Electronics Technics (Ag/Em/Re) | Chart 4 | Power Systems Theory (In/Re) | Computer Technics (Ag/Em/Re) |
45-48 | Power Systems Theory (In/Re) | Gambling (Me/Pr) | Chart 2 | Chart 5 | Chart 3 | Electronics Technics (Ag/Em/Re) |
49-52 | Chart 2 | Chart 3 | Gambling (Me/Pr) | Chart 5 | Chart 4 | Electronics Technics (Ag/Em/Re) |
53-56 | Chart 3 | Chart 3 | Chart 3 | Chart 5 | Chart 5 | Forgery (Ag/Re) |
57-60 | Chart 4 | Chart 3 | Chart 3 | Mechanical Technics (Ag/Em/Re) | Mechanical Technics (Ag/Em/Re) | Forgery (Ag/Re) |
61-64 | Chart 4 | Leadership (Pr) SMC1 | Chart 3 | Mechanical Technics (Ag/Em/Re) | Chart 6 | Gambling (Me/Pr) |
65-68 | Chart 5 | Mechanical Technics (Ag/Em/Re) | Leadership (Pr) SMC1 | Chart 6 | Chart 6 | Gambling (Me/Pr) |
69-72 | Mechanical Technics (Ag/Em/Re) | Chart 6 | Mechanical Technics (Ag/Em/Re) | Chart 6 | Chart 7 | Chart 3 |
73-76 | Chart 6 | Tactics (Re/In) SMC1 | Chart 6 | Chart 7 | Chart 7 | Chart 5 |
77-80 | Chart 7 | Tactics (Re/In) SMC1 | Tactics (Re/In) SMC1 | Chart 7 | Chart 8 | Mechanical Technics (Ag/Em/Re) |
81-84 | Chart 8 | Tactics (Re/In) SMC1 | Tactics (Re/In) SMC1 | Chart 8 | Chart 9 | Chart 6 |
85-88 | Orbital Pilot (Ag) | Chart 10 | Tactics (Re/In) SMC1 | Chart 10 | Streetwise (Pr/In) RMC2 | Streetwise (Pr/In) RMC2 |
89-92 | Chart 10 | Driving (Ag/Qu) | Driving (Ag/Qu) | Driving (Ag/Qu) | Chart 10 | Streetwise (Pr/In) RMC2 |
93-96 | Chart 10 | Driving (Ag/Qu) | Driving (Ag/Qu) | Driving (Ag/Qu) | Driving (Ag/Qu) | Driving (Ag/Qu) |
97-100 | Body Development | Body Development | Body Development | Body Development | Body Development | Body Development |
Speciality Picks | 1 | 2 | 3 | 4 | 5 | 6 |
Chart 1 | 1-Handed Edged Weapons | 1-Handed Crushing Weapons | 2-Handed Weapons | Thrown Weapons | Bows | Pole Arms |
Chart 2 | Survival (Co/Re)-SP | First Aid (Em/Re)-SP | Scanner Analysis (In/Em/Re)-SM | Alien Environments (Ag/Sd)-SP | Disarm Traps (In/Ag)-SM | Weapon Technics (Ag/Em/Re)-SM |
Chart 3 | 1-Handed Projectile | 2-Handed Projectile | Support Projectile | 1-Handed Energy | 2-Handed Energy | Support Energy |
Chart 4 | Missile Artillery (In/Ag) | Heavy Energy Projectors (In/Ag) | ||||
Chart 5 | Sensor Analysis (In/Em/Re)-SM | EW/Communications (In/Re)-SM | Linguistics (-)-SP | Combat Pilot (In/Ag)-MM/OB | Marine Pilot (Ag/Qu)-MM | Riding (Em/Ag)-MM |
Chart 6 | Medicine [Xeno] (In/Em)-R | Medical Practice (Ag/Em)-MM | ||||
Chart 7 | N-Space Astrogation (Re/Re/In) | Jump-Space Astrogation (In/In/Re) | ||||
Chart 8 | N-Space Pilot (In/Re) | Jump-Space Pilot (In/Re) | ||||
Chart 9 | Barbering | Billeting | Clerical | Connoisseur | Seneschal | Valet |
Chart 10 | Light Body Armor | CBA/Body Suit | CBA/Exoskeleton | Power Armor |