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Systems & Settings => Rolemaster => Rolemaster Software => Topic started by: Ralfsi on November 19, 2022, 08:03:30 AM

Title: Hit and Critical lookups take time
Post by: Ralfsi on November 19, 2022, 08:03:30 AM
Hello there!

As the title suggests I find the hits and critical lookup taking a lot of time, so I'm "developing" a Google excel that aim to speed things up.
So my question to you dear reader, is this something that interests you?

If yes, I'll make it in English, 'cuz, you know, there are other languages in the icy north
Title: Re: Hit and Critical lookups take time
Post by: pastaav on November 19, 2022, 08:32:25 AM
I think one of the joys of critical hits is the anticipation as the players wait for the lookup to be resolved. The back and forth about what penalties apply, on the other hand, consumes time that could be spent on better things...like crits.
Title: Re: Hit and Critical lookups take time
Post by: Ralfsi on November 19, 2022, 09:12:10 AM
I see your point, but for us the bonuses are solved before the roll
Title: Re: Hit and Critical lookups take time
Post by: Hurin on November 19, 2022, 10:52:18 AM
There was some discussion of this on the ICE Discord server. I think some people mentioned the possibility of being able to do the lookup in Discord, which would be pretty cool. Also, you can do it in ERA (the Electronic Roleplaying Assistant) too, as well as IIRC the Combat Minion (although the latter is no longer being supported).
Title: Re: Hit and Critical lookups take time
Post by: Ralfsi on November 19, 2022, 11:37:28 AM
That could be an idea, but the thing is, I'm almost done.. just fixing the Crits at the moment,  I suspect that I'm done on Monday, if everything goes according to plan.

I'll make a new post, discord, and post it here for everyone:)
Title: Re: Hit and Critical lookups take time
Post by: Cory Magel on November 19, 2022, 12:01:22 PM
Our groups have the players look them up their own crits and every has a binder with every attack and crit table they common use in a character binder ready to go when attacking with that 'weapon'.
So this just doesn't take our group enough time to have to worry about automating it.
Title: Re: Hit and Critical lookups take time
Post by: EltonJ on November 19, 2022, 03:10:11 PM
Our groups have the players look them up their own crits and every has a binder with every attack and crit table they common use in a character binder ready to go when attacking with that 'weapon'.
So this just doesn't take our group enough time to have to worry about automating it.

Didn't the RMSS version of Arms Law come with the critical tables on the back of every weapon table?  Thus doing it faster?
Title: Re: Hit and Critical lookups take time
Post by: Cory Magel on November 20, 2022, 01:29:21 AM
Our groups have the players look them up their own crits and every has a binder with every attack and crit table they common use in a character binder ready to go when attacking with that 'weapon'.
So this just doesn't take our group enough time to have to worry about automating it.
Didn't the RMSS version of Arms Law come with the critical tables on the back of every weapon table?  Thus doing it faster?
Yep. We build character binders with everything we need commonly though.  You have your basic character sheet info, a page of skills, two combat pages with all needed info for that, each attack table has it on the left and the crit table on the right, then every spell list you've learned.
Title: Re: Hit and Critical lookups take time
Post by: jdale on November 20, 2022, 11:47:36 AM
If you don't use automation, it's definitely a good idea to give every player a copy of the charts relevant to them.

I personally like automation. The table lookups are helpful but from there it's not a big step to also track combatant conditions which also helps a lot. I use a homebrew application for it myself. The only issue is that ICE is not going to want a free app/sheet that contains all the critical results, that's too much ICE content being distributed. If you want to make a product, please talk to ICE about it.

A bot on the Discord server is an interesting idea that would be worth discussing.

If you want something that's already implemented, there is ERA and RM for Fantasy Grounds.
Title: Re: Hit and Critical lookups take time
Post by: pantsorama on November 22, 2022, 08:22:15 AM
looks awesome.  If I may make a humble suggestion.  Can you add in the abbreviation definitions section to the front page.  Without it, I will still have to go to the books (for a bit yet).
Title: Re: Hit and Critical lookups take time
Post by: Ralfsi on November 22, 2022, 08:33:22 AM
looks awesome.  If I may make a humble suggestion.  Can you add in the abbreviation definitions section to the front page.  Without it, I will still have to go to the books (for a bit yet).

Of course, but how do you mean?  ;D
Title: Re: Hit and Critical lookups take time
Post by: pantsorama on November 23, 2022, 03:13:13 AM
looks awesome.  If I may make a humble suggestion.  Can you add in the abbreviation definitions section to the front page.  Without it, I will still have to go to the books (for a bit yet).

Of course, but how do you mean?  ;D

The key that is in the first paragraph of section 11 that begins:

Quote
The following effects may be encountered on the critical tables. For details, see Section 9.8.
+X Hit: additional X hits of damage
X B: Bleeding, at X hits every round
......
Title: Re: Hit and Critical lookups take time
Post by: Ralfsi on November 23, 2022, 06:27:11 AM
looks awesome.  If I may make a humble suggestion.  Can you add in the abbreviation definitions section to the front page.  Without it, I will still have to go to the books (for a bit yet).

Of course, but how do you mean?  ;D

The key that is in the first paragraph of section 11 that begins:

Quote
The following effects may be encountered on the critical tables. For details, see Section 9.8.
+X Hit: additional X hits of damage
X B: Bleeding, at X hits every round
......


Now im with you! That's going to take a while to fix.
Ill do a new post here when this is done.
Title: Re: Hit and Critical lookups take time
Post by: pantsorama on November 25, 2022, 07:09:36 PM
Thanks, man!
Title: Re: Hit and Critical lookups take time
Post by: Colin-ICE on November 28, 2022, 11:48:26 AM
I have removed the link from this thread as I am concerned that it makes too much of ICE's IP available. I have raised it with Nicholas but thought it best to remove it in the meantime. If I have done this in error then apologies to all involved.
Title: Re: Hit and Critical lookups take time
Post by: Ralfsi on November 29, 2022, 10:50:49 PM
I have removed the link from this thread as I am concerned that it makes too much of ICE's IP available. I have raised it with Nicholas but thought it best to remove it in the meantime. If I have done this in error then apologies to all involved.

Thank-you!
I tried to remove it without success,  I also removed the file to be on the safe side.
Title: Re: Hit and Critical lookups take time
Post by: Malvok on February 22, 2023, 01:33:05 AM
Foxxed