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looking for D&D monster stats for HARP

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highpriest_rsw2:
I'm missing a bunch of D&D classic monsters for HARP.
I'm sure I can stat most of them out (or convert them from RMFRP) except for slimes.
I'm clueless on how to do slimes.
Any ideas would be helpful.


I also think that HARP needs another monster book or a larger monsters section in the Bazaar issues.

allenrmaher:
The slimes and oozes have been overlooked... and I had to sift through the MM to find them... finally did in 2eMM I&II.

They are highly unlikely to be intelligent... they come in several varieties... slime molds... spore shooting oozes... and amoebic  or cube like moving animals.

Slime molds can  easily be sporus, these usually secrete digestive enzymes (external poison critical depending on the size of the mold... tiny...tiny 1d100 - 20 and so on. ) A release of spores would be a CRR vs poison again vary this  with the size of the creature.  Slime molds would have partial or total immunity to some kinds of attacks... usually with a vulnerability.

For moving cubes and oozes... give them partial immunity (-50 to crush and puncture for example)  to attacks (since even an amoeba would suffer if it's mitocondria or nucleus  were struck plus there could be other ways to wound it even if it does not bleed cytoplasm will leak) and you can give it huge hits.  These won't normally have spores... but might have acidic blood... disincentive to strike.  Cytoplasm spills making a tiny external poison critical against the striking weapon or person.

The osmotic attack well that can be  handled much like any unarmed grapple... (combining that with acidic cytoplasm would be deadly) with several rounds before the character is fully subsumed.  (after which they begin to drown... and possibly take acidic criticals)  I would use MA Sweeps attacks using the grapple table.

Give them a reasonable but not overwhelming unarmed attack...

Assign hits based on creatures of a similar size.

Dr_Sage:
Some of these monsters have elemental resistance and or vulnerability as well.

You can assign a bonus/pealty to the monsters?s DB and RRs against such types of attacks.

Let me take a look at my DnD books...

Thos:

--- Quote from: highpriest_rsw2 on August 11, 2007, 11:16:21 AM ---I'm missing a bunch of D&D classic monsters for HARP.
I'm sure I can stat most of them out (or convert them from RMFRP) except for slimes.
I'm clueless on how to do slimes.
Any ideas would be helpful.


I also think that HARP needs another monster book or a larger monsters section in the Bazaar issues.

--- End quote ---

I agree that additional monsters in the Bazaars would be awesome, a blessing even! Perhaps even if it were just monsters from Rolemaster! Monsters make the world go 'round... sometimes gravity, too...

mocking bird:
You can get stats of many of the classic monsters converted to d20 on line.  Those might be a little easier to convert.

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