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Firearms & Sailing Ships in HARP
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Melkor:
Hi folks,
Have any of the HARP products released to date dealt with firearms of any kind ? Matchlocks, Flintlocks, and the like ?
What about Sailing ships ?
Thanks.
ReaperWolf:
--- Quote from: Melkor on June 14, 2006, 08:15:36 PM ---Hi folks,
Have any of the HARP products released to date dealt with firearms of any kind ? Matchlocks, Flintlocks, and the like ?
Nothing official so far as I know. Here's what I've considered using:
Wheellock
Arquebus
Musket
All have a fumble range of 01-10
All are very expernsive, each shot costing somewhere in the range of 1 sp each for powder and shot.
All have terrible ranges, probably on par with thrown hatchets and short bows.
Range for Point Blank +10, +/- 0 for Short, -10 Medium, -20 for Long
Reload times are crazy, probably 5 rounds under combat conditions. A talent or two might reduce this some.
All cause Piercing criticals based upon the size of the weapon:
Wheellock small
Arquebus medium
Musket large
The size of the attack diminishes by one size per range category beyond medium.
A secondary fire critical two levels smaller than that of the weapon is delivered at point blank range.
Just a few thoughts to mull over.
>>ReaperWolf
--- End quote ---
kedrake:
There was a Guildcompanion article with sample blackpowder rules in November of last year.
It can be found here:
http://www.guildcompanion.com/scrolls/2005/nov/harpblackpowderweapons.html
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