Hey RandalThor, Thanks for the feedback.
With the Power Awareness "00" :
1. View and track magic energies (currents) for
5 rnds2. +15 to all spell casting attempts
3. Attune to any object you can touch for 1 rnd and concentrate
4. ID forms of magic (qv Power Perception)
5. The spell, if any, is known and usable.
It's the last bit that made me say "huh"? I've heard it before, but thinking of it in a RMFRP context, that's not how the system normally works. I see where you're coming from. Known means that you could ID the spell. Usable means just that, able to be cast, Spell stored or Glyph/Rune (as I take it), but I never thought that it would be a temporary thing. Although it could be inferred that
all the above effects last for 5 rnds. I like your way of doing it, but I already told him he knows that specific spell on the List..
Looking at the Outdoor Enviro Table, it must have been a 176. (I don't remember a hermit
) "Any activities in this Category, gain +30 for 6 months". I only gave it to him while in the cave, but that was a big enough bonus to considerably help the party.
With the Lightning Bolt, SM to 10' Radius, I was just whining.