When crafting a Cleric sphere for a religion, I came to look at Harm and Inflict Pain.
Is there a reason Inflict Pain is far better at only one PP more? Inflict Pain does flat 10 Hits at 100', while Harm does d10s at 10'. Inflict Pain is only 1PP more (including scales, 40 Hits is only one more point than 4d10, and goes 90' more). Does the scaling option for bleeding in Harm "make up" for its otherwise obvious weakness?
I was considering changing Inflict Pain (and Inflict Injury) to scale down from 100' to only 10' like Harm. But the scaling option for increments of 50' makes 100' seem to be a better standard (thereby making me increase Harm to 100'). Either way, there seems like some imbalance here.
Is it just me?