Spacemaster Vehicle Manual page 48 bottom right.
Targeting Restrictions for Cannons Chart
Frame - Available Gs of Acceleration
Compact ? No Limit
Small ? 10 or Less
Full Sized ? 6 or Less
Large ? 3 or Less
Ultra Large ? 1 or Less
There is a block of text above but it comes down to if shooting at something under 100,000 tons the vehicles combined count acceleration. So little vehicles can have big cannons but they can?t shoot other little vehicles only big ones. Unless no one is moving.
I use this rule but impose what ever resections you want or lift them what ever its your game.
With the above rule you are saying that you add the attackers and defenders acc to determine if the weapon frame can/could target another craft. I can see where that would tend to limit lets say a fighters weapons as they are generally high acc craft. Thanks for the home rule info.
I think I am still looking to have a hard limit placed on the frame size do to the fact that if you try and mount a very large cannon on a small ship you tend to have problems. I am thinking of mass and maybe armor belt requirements with options to move the requirements by paying more money.
I am also fairly sure that I am also going to place limits of a ship for taking the anti-armor belt flaw [I can seem to remember the name right now.] Which I think is a very good idea.
MDC