Hi,
okay, so the combination of PPs and casting time is a bit of a problem. I want to take a closer look at that: We have the following ingredients to mess around with concerning spell casting.
- Pay more PPs
- Pay less PPs
- Take more time
- Take less time
- Accept a Malus
- Get a bonus
Blue entries are beneficial, and should be paid with something "that hurts" (the red entries).
I made the following table to get some clarity into matters:
[tabular type=4 caption="
Different Benefits and how you could pay for them (
Other Benefit: e.g. Scaling Options)"]
[row]
[data]Pay with:[/data]
[data]
Less PPs[/data]
[data]
Less Rounds[/data]
[data]
Get a Bonus[/data]
[data]
Other Benefit[/data]
[/row]
[row]
[data]
PPs[/data]
[data] - [/data]
[data]
more PPs[/data]
[data]
more PPs[/data]
[data]more PPs[/data]
[/row]
[row]
[data]
Rounds[/data]
[data]more rounds[/data]
[data] - [/data]
[data]more rounds[/data]
[data]more rounds[/data]
[/row]
[row]
[data]
Bonus[/data]
[data]Take Malus[/data]
[data]Take Malus[/data]
[data] - [/data]
[data]Take Malus[/data]
[/row]
[row]
[data]
Other[/data]
[data]?[/data]
[data]?[/data]
[data]?[/data]
[data] - [/data]
[/row]
[/tabular]
As Munchy pointed out, the combo "I want
Less Rounds, so I pay
more PPs" is not working, because of the intrinsic connection of additional PPs with BOTH malus and time. This may be the reason why "fast cast" was instead built to be paid with a Malus.
I see 2 remedies:
(a) We declare uses for PPs that DON'T mean more rounds/ automatic malus, but are in themselves the cost you pay for a certain effect. Could be done if you only allow these PPs to negate maneuver penalties, NOT affect other penalties (like Scaling). We could also have a limit (e.g., can't pump in more than the base cost of a spell).
(b) We can't use PPs to pay for anything related to Rounds and Bonus, because they're already connected. We can, though, use PPs for other benefits (as is done with Scaling Options all the while).
I'll go with (b). This means that 2 options fall away in the table (that's why they're greyed out already).
ConsequenceWe could now choose different "payment methods" for different combat actions. Of course, we need to price them consistently. If we go by what we have in the books, we know that
1 PP = -5 malus.
Likewise,
1 round = -10 malus (because you must take -10 to reduce casting time by 1 round).
So we end up with:
1 round = +/-10 = 2PP
(altough we also have the information that 5PPs take 1 round... this might be conflicting, see next post)
This way, we could even exchange payment for different casting actions. Example:
Hold back (elemental spells) - Set an upper limit for the critical (cf. subdual).
Payment: (a) Accept a -20 malus. (b) Take 2 more rounds to cast. (c) Pay 4 PPs.
I'm still not sure wether version C would work (because it automatically means a -20 malus, anyway, and it might also trigger a longer casting time), but maybe these thoughts trigger some insights in you to go further.
PS: The "Other"-row could mean some interesting stuff. For example. you could allow a spellcaster to reduce the duration of a spell to
get a bonus (or rather negate a malus) or reduce casting time ("I'll seal the door quickly, but it won't stand long!"). Very conceivable, flavorwise...